Interesting gimmick that loses its touch quickly, nice music and game design.
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Chaos Pinball's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1487 | 3.025 | 3.025 |
Overall | #1801 | 3.000 | 3.000 |
Originality | #2398 | 2.950 | 2.950 |
Presentation | #2759 | 2.725 | 2.725 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Chaos Pinball fits the theme "Out of Control" in the unpredictable and randomized way the ball bounces off/reacts to bumpers and other items.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
This is quite a bit of fun, I really like the idea of seamlessly progressing (or regressing) through levels, that's pretty unique and the game is definitely chaotic. Well done!
Your game is super fun! It is truly one of the most chaotic thing's i've experienced in the jam or far (in a good way). The animated face on the ball is hilarious, everything seems to feed into the overall feeling of it being super out of control.
The only kinda issue I had was multi-ball mode was way to confusing, especially with the screen teleporting. I always seemed to loose track of the balls when that happened.
Fun concept and great game! Good luck on your future game dev experience.
I don't really see how this playes into the theme, but making a functional pinball game in this timeframe could not have be easy, and the music is pretty solid to boot.
Whilst the aesthetic was unique and the different boards were interesting with their variations on the background and new mechanics, I felt like RNG and the physics engine were playing the game more than I was. A bit more player control would have been nice, like with more paddles elsewhere on the board or a more consistent physics engine. Overall it was still a decent pinball game.
The level 5 is insane ! The level 5 is the definition of out of control, the level 5 is the difference between a real pinball and a video game. I like how the ball changed his face during the game, it reminds me of an old game on C64 named "scramble" I loved to play from time to time. Having a pinball without gravity is strange, the ball can move very very fast or very slowly for a long run. I think the sound effects are very well integrated, I was feeling playing pinball. For me the best idea is the "black hole" when the ball is somehow randomly ejected from it, it forces you to be focused and ready to act. I have no idea how the magnet in level 5 works since everything goes too fast in level 5, but anyway ;)
Watching the pinballs go all over the place was entertaining but I ultimately felt like I didn't have much agency over the game. I felt like I was at the mercy of whatever the random physics wanted to do and would just spam the paddles.
Quite a fun little experience! I kept playing till I got to the final board. I especially liked all the little gimmicks on each screen, so it became exciting to see what would be new on the next screen! However I think there is a bit too little control, as the balls move so fast I can't react to them, meaning the best strategy is to just spam both buttons. Did make things exciting to watch, but a bit dull to play. Also I did feel some of the backgrounds were a bit too vivid, and became a bit distracting. Other than that a nice lil game :)
I think this game is a bit too out of control. I had fun for a short while, but your input after the first shot doesn't really have a lot of impact. I got to level 3 (the highest level I got to), without any inputs. That goes a bit too far I think.
But I enjoyed it for a short while anyways, and the music is good! Also I think the graphics are funny.
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