Awesome game, I love the mechanic of the out of control jumping, it has potential!
Pd maybe know how many times you die when you reach the end would be fun
Good work!
Criteria | Rank | Score* | Raw Score |
Presentation | #74 | 4.392 | 4.392 |
Overall | #168 | 3.941 | 3.941 |
Fun | #185 | 3.863 | 3.863 |
Originality | #847 | 3.627 | 3.627 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can't control when you jump and move always!
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Awesome game, I love the mechanic of the out of control jumping, it has potential!
Pd maybe know how many times you die when you reach the end would be fun
Good work!
I really like your spin on the "platformer but jumping is out of control" format. Whilst our game has a similar idea, this has a lot more content and I think having the character constantly moving creates some fun unique gameplay opportunities. Liking the nice clean graphics design language and sound effects too!
Great game, the visuals used distinguish between gameplay objects are clear and well designed.
The level design was very informative without needing any words. The blend between visuals and the progression of levels made the mechanics of the game very intuitive. Loved how the introduction of only the horizontal movement leads to the first jump without the player being cognitive of how the jump even happened, leading to a perfect "AHA" moment when dying to the first lava pit.
But,
- as a browser only player, I faced an issue where webgl would black out the screen every single time the cube jumped, quite annoying but still playable
- I think the death sound effect gets old pretty fast. Considering how often dying is in unlimited life puzzle games, I think the choice of such a "scratchy?" sound was a poor one. After a certain number of deaths, I needed to play the game without sound.
- The levels involving cubes could be tune to be more reliant on the new mechanic. There were ways of solving the level without needing to use the cubes, many of which involved air jumping.
One of the most polished game in this jam. Amazing mechanic and perfectly fits the jam theme.
Some background music would have been nice but anyways this is great.
So creative and original puzzle platformer! I liked it!
What did I like?
- The mechanic of the game. (Perfect!)
- Game art. (So interesting!)
- I liked the blue liquid that is inside the player, whenever it becomes full, the player jump. (I think it is water.)
- The SFX.
- Post-processing.
- Particle effects.
- Camera shake.
- Game tutorials. (Short and clear!)
What I didn't like?
N/A
Bugs:
N/A
Suggestions:
- Add a main menu.
- Add background music.
Great work! Keep making games, and never give up!
One of the most fun games in the Jam! Nice usage of PostProcessing effects!
Really nice art, we had similar ideas of timed jump, would love if you check out my game and give it a feedback and/or rating.
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