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Bruises and Battles's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1897 | 3.086 | 3.086 |
Overall | #2364 | 2.776 | 2.776 |
Originality | #2567 | 2.897 | 2.897 |
Fun | #3052 | 2.431 | 2.431 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is out of control the battles in an RPG.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Very nice game, it fits the theme really well and the idea of managing a part is really interesting. My only criticism would be to be to add a bit more player interaction in battles, even if the player is not controlling the characters themselves. The player could have certain spells or abilities at their disposal to help their team fight to make battles more fun. Overall a very solid game, good job!
So, if you are willing to play it again. When the menu once you have about 10+ morale points built up you can use "Use Morale" to influence the attack strength, defense and giving your party members energy.
Thank you, and I do plan if I continue to add more features to provide more influence in the automatic battles.
The members of the party are out of control for the theme but it removes the main part of the RPG battle, being just a manager and watching your party battle does'nt get fun. Maybe you should've tried the theme on a different genre, for eg. puzzle games and action games become quite challenging when some control is taken off.
But trial and failure is a part of learning... I liked that you used RPG maker and tweaked it enough to make battles automatic though.
Thank you, I know management sims are not everyone cup of tea. Sadly after about 5 hours of thinking of aspects to make a game that were most likely not done.... that was kinda the only one that was still on my whiteboard.
I mean this game genre is not my jam but I can definitely see potential for fans of it. Maybe it looks a little too reliant on RPG maker's system and assets. In the future if you want to make a viable game you will need to get off rpg maker and do your own assets tho.
So plan to, I already am looking into how to develop the concept in unity. I am even thinking bring the fights into the third dimension to give it something a little more entertaining to watch.
Yeah that's a good idea! You may want to try godot engine tho. For 2.5D its ideal, and its way easier than Unity.
Thank you, I will look into that. And thank you also for taking the risk, I know RPG Maker has a bad history with game developers. So, thank you for not closing it out at the start.
Great game! Would love to play a more fleshed out version.
Thank you so very much. I got many ideas for ways to make it more complicated and more unboxing the mechanics instead of it kinda just rushing you through the entire game. Thank you, I am glad to hear you love the experience.
Fun game! Can see a lot of potential!
Thank you! I do think when this is all over I might fill out some of the ideas that couldn't make it in the 48 hour period.
Nice idea. There's really a potential for a good management game!
Thanks, your game is really awesome as well. I honestly wish I knew your game prior to this jam. Because I cannot stop thinking of merging some ideas from your game into mine.
Best of luck!
"A completely new twist on the RPG genre" My man has never played a gacha game before ;)
Looks cool tho.
I am unsure the gacha game feel other than the umbrella group of idle games.
I don't have any in-game transactions nor do I see "gacha" mechanism in the game. Everything has a direct influence, you can influence the battle due to where you spend the morale and gold. The closest thing I see to "gacha" mechanism is the shop, which sadly that had to be random due to time constraints, but I do have future ideas to make that even tied to internal values.
All music is custom Argzero music. Most sound effects were made by Argzero (Forrest Z. Shooster). Some of the art was modified by the team, but no original art assets were created.