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A jam submission

HeistmasterView game page

You can shoot and move, the classic for a shooter, but what if controlling one took you out of control of the other?
Submitted by Darylsteak — 6 hours, 56 minutes before the deadline
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Play heist

Heistmaster's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#2203.8773.877
Fun#2913.7383.738
Presentation#3204.0774.077
Originality#4553.8463.846

Ranked from 65 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You can both shoot and move, but controlling one will take you out of control of the other. More on mechanics in the desc of game page

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 12 to 1 of 32 · Previous page · First page
Submitted

Great Game I had so much fun while playing it.

Submitted

Fun little experience!

Submitted

It was a bit frustrating, but its relevant the jam's theme. Great concept!

Submitted

Really love the puzzle element in play here. The basic game loop to aim yourself and shoot was really fun. The visual style is simplistic but the characters are rather well animated and it's a cool style overall. Blocking bullets by shooting at them is cool as well. Loved it overall :)

Submitted

i really like the artstyle! gj on that!

Submitted(+4)

Excellent visuals and audio ! The game feels really good !

The bullet casings flying away are nice but i think they are too visible, i would oftenly mistake a bullet for a casing and vice-versa which made doging difficult in some cases. I found destroying bullets really hard and overall could not get good enough at planning the perfect route despite the markings while shootint at every incoming bullet and guard but still avoid civilians to simply fly through most combat. The civilians were a bit hard to distinguish from guards sometimes, fortunately enough you didn't placed lots of them. Ah also, why is the gold green ? xD

To me the game was really more of a "spot the enemy, go back to a safe zone to fly while preparing the correct aim, stop flying and move back to where i can shoot the guard, if possible off-screen" than an action shooter. I still enjoyed it quite a lot but i'm pretty sure i did not get the experience wanted. I tried to replay the game after finishing it, i was better and could in some occasion fly, bounce and shoot like in the gifs, but i would only really do that at the beginning of the levels. The reason being that defense is way to hard for me to pull off while flying through a danger zone, so it made playing like super risky and most of the time i would die.

Also, since you shoot faster than the guards, and considering the precision needed to destroy bullets, it is actually way easier to aim while hiding then align yourself with a guard and stop moving, wait until your bullets reach the guard and repeat. Trying to move a bit to avoid bullets will most likely make you miss a bullet and get shot, which is also true when flying around, as soon as you're getting shot at by multiple guards at the same time - or also in tight spaces - you're very likely to randomly fly into a bullet.

I had some issues with collisions, corridors of only 1 tile wide made movement and combat hard, using the jetpack inside would almost always result in a weird collision sending you in an undesired direction, making the player's collision box smaller could help but i think not making tight areas would be better, they don't let the player use the cool and satisfying fly and shoot mechanic and actually encourage waiting for the bullets to reach the guards while not moving. The gold bars were sometimes super hard to pick up, or instead get picked from far away. Also sometimes the doors would close before i reached them, they add a nice mechanic but when you get locked up near the end and have to restart it gets very frustrating :x

I still did finished twice the game with all bonus bar though, but if i hadn't played the game safely and pre-aimed most kills i would have never got them all.

Ah one more note : the ability to shoot off-screen guards is really powerful, they don't shoot at you and you can kill them safely, but in some cases this is needed and it shouldn't be, like in the last level on the left side's vertical corridor, not killing the guards prior to seeing them makes it super hard to react in time if you're flying toward them.

Finally : i think your game would benefit hugely from showing a map of the level, not only it fits the heist theme really well, but it would make planning your route so much easier and enjoyable

[Wall of text over] I had a great time playing despite having *some* thins to say, great job !

Submitted

Very cool puzzle shooter. Really love the visuals, and the level designs are excellent!

I didn't realise you could shoot while jet packing initially, which made it feel a lot more like a puzzle game then a shooter. But once I realised you could shoot while jet packing, it made everything substantially easier to play.

In County Post, I did encounter a glitch in the narrow hallway that pushed put me outside of the level when I jet packed.

Overall, nice work! Would love to play more levels! : )

Submitted

The bullets-blocking-other-bullets mechanic is so cool! Would be perfect with a speed-based rating system: you either instakill from the side or wait for another bullet.

Submitted

A very fun experience with some cool mechanics. I found it really hard to get used to, but after a few tries it got easier. The aestetics also work really well with the whole picture.

Very nicely done!

Submitted

Neat aesthetic with pretty great sound design and visuals. Gameplay was definitely a challenge to get used to, but I liked it! I am apparently a master of the art of accidentally shooting a civilian I can't even see because they're off-screen. Good job!

Fits the theme well and is fun and juicy.  Congrats!

Really fun! I expected an arcade game but the OOC mechanics gave it a the feeling of a janky puzzle game. 

Very on-theme

Developer(+1)

Thanks for playing. It had shooter mechanics, but because of how they were built around the theme the game ended up taking a little of a puzzle like feel.

Viewing comments 12 to 1 of 32 · Previous page · First page