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Out of range's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1139 | 3.174 | 3.174 |
Overall | #1290 | 3.217 | 3.217 |
Originality | #1535 | 3.304 | 3.304 |
Presentation | #1983 | 3.043 | 3.043 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player can only control the ship when inside certain areas. If not then it is out of control.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
The game is pretty good, good job
I couldn't figure out what to do at first as the second satellite is not visible. Otherwise it's pretty fun. I actually enjoyed. The moving satellite is a prove that the game has potential to be bigger if you continue to work on it after the jam. Maybe different kind of satellites that let you steer in different ways? Idk :P
Also, the asteroids could be changed in some way, because right now I can mostly just ignore them
Very simple and straight forward, good interpretation of the theme. I would have liked to have some indication of where I was supposed to be going at the start, like a map or being able to see the next satellite.
This was really fun! I like the slightly added difficulty with the asteroids and the moving satellites! It's also one of the few games that didn't take me a super long time to understand what I was doing or how do control stuff and is a fun take on the jam's theme! Great work!
Great game! Controls were simple to pick up everything felt very tight. Although the first satellite was offscreen, so you can't tell which direction to launch yourself in. (Also the controls say Right Mouse Button, but it's actually the Left that worked for me)
Hey, the first game I completed! The game was easy to pick up, good job on that, and the concept easy to understand.
The game was really good. I really liked the use of unity's particle system for the use of the rocker's propellant. And I loved the bit where there was a moving satellite.
I do have some feedback when it comes to a few small points.
I can't tell if there were any checkpoints, I know pressing R at least took me to a specific point.
The spinning space rocks didn't pose as much of a threat as your actual proportion. I'd suggest maybe increasing their scale by a little bit to make them more of an issue.
The game could have used some UI as it was really difficult to tell how far you were from your planet.
Overall however, I enjoyed this game. You did a fantastic job and I hope to see more from you in the future!
Awesome game! Pretty fun!