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DustyCoffee

114
Posts
6
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A member registered Jan 12, 2020 · View creator page →

Creator of

Recent community posts

boomers 😉

Yea we didn’t expect first person to be so wonky on web builds. Thanks for playing!

Amazing complete game! Great and unique idea also. Only thing that would be nice is to mark the start of the Loop when choosing an boost.

Yes we talked about a nice rewind effect, but didn't have time to do it :)

He doesn't remember a thing!

Amazing idea. Damn hard to control but that is part of the fun. Nice rope physics!

Good thing no one remembers what happens in a discarded time branch!

You can! It’s the only setting we got to implement cause we new it wad important. Just press P for menu and click on settings :) Hope you give it a try again

Nice solo submission. Nice idea with smaller checkpoints within a big loop.

Tried downloading it. But Windows Defender marks it as virus. No other game has been marked.. :(

Also I think the music while playing the mom should have sounded extremely stressful :D

Thank you, thought I had tried all kinds of jumping. I don't think any parents has gotten so much jumping cardio :D

Here's some very dad pictures: 

Very cool idea to make players remember the map and be quick and precise with controls. Has the feeling of a puzzle/"rage" game. Great job!

Nice to see a game that is focused on story and text, well done :)

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Amazingly put together. So cool how you could see and hear almost everything you did as other characters. I was unable to grab the fire extinguisher from the fridge. I even tried restarting and knocking it over as the cat, but that did not work. What did i miss? 

The base is there. Work on it some more to get the experience or just be proud of what you made and try again another time!

Thank you very much!

I just think old people hates his music 

Wow you made so much! I see you were a big team but still great job. 

The Italian pizza mob would like to have a word with you! ;)

Cute and simple, great job!

Nooo my PC froze at 84k with only the ???? left... dammit. Can you tell me or DM me what that would do?

But very additive and a creative way to adopt the theme to a clicker-type game. The automatic swapping made it a nice idle game but the perfect swap bonus rewarding actively playing the game.

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At first I didn't get how it fit the theme, but good thing I kept playing and got the first few levels. After that the game quickly become addictive and fun! Great job and a very nice mechanic. 

Would have been cool if the powers combo'ed even more. Boomerang + Blomb = bomb everytime the boomerang hits.

Love the little salute o7. Nice art  style!

Reminded me a lot of Cubism for VR. Very nice job!

KITTY!

A bit more snappy controls would have made the start more enjoyable. But cute idea!

Spinny frog!

Five stars in audio for the squeaky coffee sounds alone :D

Thanks a lot, and a good leason to teach your children. 

I am very much in thinking of making this into a puzzle platformers in which each level would have a few sublevels you could freely change between and would need to, to solve the level. 

And yes, the mechanic of switching level would have to be introduced very obviously to the player. 

Thanks for the feedback! 

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Nice use of particles. I found control fine enough (or maybe it wasn't described on the page earlier?).  Maybe leaning more into the theme would have spiced the gameplay up, as it felt more of a normal firefighter game

Don't uuuhh and aahhh at me! hate you. 5/7 :D

Didn't like the jumping, it felt random, but maybe that was the rage-inducing part?

The firefighter model is fantastic. Didn't quite get the gameplay, the firefighters didn't seem to put out the fire. But very nice try for a one-man game!

Cute armadillo. Maybe it was meant for controller, but keyboard/mouse control were weird,  since it went different directions as expected, maybe I didn't understand when to press space.

The idea is very nice, but I had a difficult time feeling when I was doing something right, and not just frantically trying to move stuff a little bit.

As others have said, defiantly a good start. A bit of music and sounds and some feedback of when the symbol changes, and you'd have a very nice version of your game. 

Do you think it would have worked better if the small cubes were only shot in a specific area, and turn it into a sort of obstacle to get through?

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Ah yes. I'm very likely expanding this and thinking about making it a puzzle platformer. Each level would have a few "sublevels" that you change between (like the current switching level mechanic). I would then make the switching of sublevels into an action in the game and not in the UI.

Should be the 2nd sentence on the game page and also described in the "how does this game fit the theme" on the submission/rating page. But I maybe I should describe it in game, or what? 

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You are supposed to change level, in which there is no wall and go forward. Only obstacles are changed on level switch, so you stay in the same position. 

It was meant as the game/developer not being in control of the player's progression, like many platformers that have simple linear progression. 

Thanks for the feedback, it could definitely have been made into more of a puzzle game, and I think the switching levels mechanic would fit that well. Right now, it was only meant as freedom for the player.