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Slime Eater's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #420 | 3.972 | 3.972 |
Overall | #447 | 3.667 | 3.667 |
Fun | #658 | 3.444 | 3.444 |
Originality | #666 | 3.722 | 3.722 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The projectiles fired by the player are completely randomized. The projectiles' behaviors also lead to some pretty chaotic moments.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Cool idea! I thought having to quickly react to different shot types in order to move efficiently was an interesting take on the theme. The levels with a lot of spikes are pretty difficult though.
I like it but it's also very frustrating. The teleport was a bit too chaotic for me because it moves you in the opposite way also sometimes you're in front of a spike and you need a green or red to boost away from it but then you get a blue and it takes too long to hit a wall so you crash into the spikes. Sometimes the levels are so small that I have to bounce around waiting for a blue one so I can go past spikes. Maybe showing the player what colour he's gonna get next, though I can understand if you didn't want to do that because of the theme. Overall I enjoyed the levels that were in the middle.
Pretty fun, hitboxes on the spikes feel a bit extreme and some of the later levels feel like they can just be impossible due to position of spikes and slimes
Art was awesome, and a fairly polished game with a fun core mechanic.
This game made me so salty, I've probably lost 8 years of my life due to blood pressure alone.
That being said, even in my furious state, I can recognise that this is actually a very well made and fun game. This is the kind of game that would become very easy to become addicted to on mobile platforms.
The part which annoyed me the most was the random changing of the shot types. That part strayed more into annoying than a fun/fair challenge and personally I would love to see it removed in a full version, with the shot type being more tied to the individual level, than being purely random.
I'm also sure you're aware that accidentally slipping out of bounds when teleporting is a huge issue and caused further annoyance, so if you return to this project, that should be a top priority fix.
All said and done, great game, well deserving of high praise, but it did make me livid.
Very charming and fun game! I enjoyed each mechanic a lot, each weapon felt great to control, great work!
Wow very polished game! Love the art style
And while the controls are chaotic the only thing that makes you go out of control is your own impatience
Very nice and clean game
But I must say that I enjoyed the levels with constant weapon a bit more. Or at least level;s where you don't have to kill all enemies
Other then that, the game feels great
Good job
Love your visuals and mechanics! I Had a lot of fun in the early levels but only got to the water level, the difficulty ramped too quickly.
Nice concept, would prefered to see a couple more platforming-only levels in the start because I felt like a noob when all these enemies hit in the 4th level. With a bit of balancing (I'm looking at you blue projectile) it could be a very funny game! Good job
First levels are great, after 5 or 6 levels it become a nightmare. The idea is great, maybe the cyan and green are a bit to close and when the levels are harder it would be great to have more time to chose. But a great game with a great presentation and innovative way of playing. Great job.
Glad you enjoyed it! The last couple levels can definitely be challenging
I liked the introduction levels. And it really does get harder after that. Lots of fun and I really liked it!
Loved the idea and exploring the mechanics, but found the levels themselves a bit of a chore. Definitely worth exploring further! Great work
It's a neat idea, would be cool to have some more polish and shorter levels as it feels quite unforgiving right now
It gets pretty crazy after all the mechanics are introduced! Also loved the visuals. Would be even better with music.
Hey, thanks for playing! Yeah, I wish we had time to find/make music.