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GunTurtle

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A member registered Feb 10, 2017 · View creator page →

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Augh, hard questions! The game is extremely close to being finished, I haven't put out the final product for several reasons though. The main problem is that I've reached the limits of how large a PICO-8 cartridge can be- and even reaching that came at a cost. The game has significantly more content than this demo, but it lacks much  of the polish. Most enemies have the same AI, the extra picomin types don't really do anything, and a lot of smaller parts of the game were removed to save space (e.g.  the messages the captain provides at the end of a day).  The project in its current state is not something I wanna release.

 As it is, I've largely lost the motivation to work on the project in its current form, but I do genuinely plan on releasing the game in some form eventually.

Cool idea! I thought having to quickly react to different shot types in order to move efficiently was an interesting take on the theme. The levels with a lot of spikes are pretty difficult though.

Yep! Next update will be the full game's release, hopefully sometime in April.

Thanks for telling me! I'll try releasing a patch this weekend for bug fixes and some optimizations.

Yeah, there's a number of collision errors I haven't fixed yet. I decided it didn't matter that much for this release since it's so short.