I'm gonna be honest, I did not notice the 73011 until you mentioned it, weird stuff happens when you're frantically implementing dialogue in-game without even reading it lmaooo
gordotforrot
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I'm assuming you're not talking about the intentional pads in the soundtrack, I haven't seen this issue but it's possible there is something there. As I understand, Godot's dynamic audio stream is quite new so perhaps it has some bugs or I might've set it up incorrectly. I was planning to include a sound slider to turn down the music, but I couldn't get to it within my time constraints.
If anybody else gets these kinds of issues, I'd suggest muting the tab: you're not missing much other than the track I made
That's an interesting idea, we actually never planned for all weapons to have an alt fire function, we just ended up doing it to make them feel more distinct.
Right now I can actually think of a couple of ideas for the machinegun and railgun, but yeah it'd been impossible to put them in with the deadline lol
Thanks for the feedback :)
Glad you fixed it in the browser, this game is great! It took me a couple of tries to understand what was going on, but I think if that's made a bit more clear it could turn out really interesting!
Only thing I notice is that the "power-ups" are more harmful than beneficial in general, as they make it harder to control, would be great to add a couple of "extra points" (or other beneficial pick ups) mixed in with the power-ups so you can try and grab something good, also would make for an interesting risk-reward.












