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A jam submission

RoguelineView game page

A One-Directional Roguelike
Submitted by jimmybliu, Funplings (@funplings) — 1 hour, 37 minutes before the deadline
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Rogueline's itch.io page

Results

CriteriaRankScore*Raw Score
Design#744.2864.286
Originality#2364.2144.214
Overall#3763.9293.929
Adherence to the Theme#12123.2863.286

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I really like this idea, and how well it was implemented. In my opinion, the time limit adds pressure to a simple game, and that's good for this game with not so many options, but it would limit how complex your decisions can be , if you want to expand this game further. Some random ideas:

  • Bow and arrow to attack enemies ahead on the line.
  • Enemies (and probably a necromancer) that resurrects and chases you (maybe even from a previous line).
  • Shield to "block" attacks (which in reality would subtract from their hit points).

Check our game! https://cerosware.itch.io/one-stick-shooter

Submitted

This is really well made and I really enjoyed playing this one. 

Submitted

Nice and creative interpretation of the theme! The mechanic is flawless as far as I can tell but could be a bit batter balanced. BUT I had fun playing it  (it's kind of addictive :D). So, overall a great entry especially for a work of only 2 days. Keep it up!!!!

Submitted

I have no words! A hidden gem! Everything from the artstyle to the gameplay is awesome. I liked how you added a timer so we have to make fast decisions and how you let us choose how to spend the time, with chests (very good design).

I have nothing more to say. I just enjoyed this so much, I hope you expand this and released this as a full game!

Submitted(+1)

Yay I beat it :) I love the interpretation of the theme. The time meter keeps you on toes, and rewards and enemies are quite well balanced, so it takes a time to figure out what to do when and then do it on autopilot. Very captivating, well done!

Feel free to check out my take on the roguelike genre: https://itch.io/jam/gmtk-2019/rate/460262

Submitted(+1)

This is really creative and fun! I could see this being expanded in a lot of cool ways (decisions like in Slay the Spire, boss fights, etc). Maybe I'm too slow of a reader but I had to die a few times just so I had enough time to read the descriptions for each encounter type, maybe some sort of more formalized tutorial/glossary type thing?

(+1)

One of the best entries so far. Too bad it's not that close to the theme.

(+1)

Really interesting mechanic as it turns the roguelike turn-based game into a strategy game. Could use some quality-of-life fixes (like spacebar to quickly go to the next thing, for example) but overall a really good idea.

Submitted(+1)

Really fun game and unique idea! Can see this one getting really addictive really quickly...