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Only One Tower: Defense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #162 | 4.478 | 4.478 |
Overall | #652 | 3.667 | 3.667 |
Originality | #877 | 3.522 | 3.522 |
Design | #1037 | 3.000 | 3.000 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Interesting idea! Really changes feeling while playing tower defence.
But a firepoint often means more then bonuses types. And there is not many spots to choose from. Maybe it would be more flexible, if there were more spots to fire from, but not every spot would give you a bonuse.
Funny game! Quite random sometimes concerning the position and the bonus (so if you are unlucky you have little chance), but after the second attempt I succedded.
I did not see upgrades for fire rate, it could have been a good idea.
This is a really great game! its got some really surprising replay-ability. the first game, i didn't realize the upgrades stacked, so my next game was very different. another contributing factor to this replayability is the random spawns of each upgrade (although, i think there's a bug with the 'reload speed' spawning, i never saw it).
I could totally see this being a full mobile or flash game if you added a few maps, different modes, and cleaned up some of the animations/graphics. Awesome job!
Edit: oh yeah i forgot, there really needs to be an indicator of the tower's range (other than the number) and some way to tell what level each plane is.
Awesome! There's definitely some bugs and I'd have liked the piercing places to be aligned more strategically. The small angle skewed my plans! A way to make it faster would have been nice too.
I made a tower defense game for this jam as well, although I went with a slightly different mechanic.
I like the design choice of placement determining upgrade. I encountered the same issue someone else mentioned, which was the shots missing. I had this problem in my game too. I mostly fixed it (I don't think it's entirely fixed) by leading the shots depending on the dot product between the forward value of the weapon and the direction of travel of the target (the closer they are to 1, the more the shot needed lead).
Great job on the game!
I really like having to choose between good positions and upgrades. The risk reward mechanic was really nice. I lost a few times because I was greedy and wanted a good upgrade but the positioning was bad. Very nice!
Interesting concept! You would think that limiting a tower defence game to only having one tower would remove the satisfying build-up of power that characterises the genre, but having you reposition the tower and gaining stats successfully helps mitigate that!
A problem I found was that sometimes the tower misses shots due to the bullet travel time. This could be fixed by either:
All in all, this is a neat game, thanks for making it!
I agree about the missing issue. They could also fix it by having power ups that increase bullet speed or its hit box size?
Very original!
Very cool idea! From the very beginning it was not very clear that all upgrades are permanent, but I realized this after several rounds. What is missing is a tower range indicator.