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Lone Tank's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #338 | 3.839 | 3.839 |
Overall | #872 | 3.488 | 3.488 |
Adherence to the Theme | #1142 | 3.393 | 3.393 |
Originality | #1153 | 3.232 | 3.232 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool game! Quite easy at the start, but it goes up quickly to something more interesting.
Controls are a little too rigid (using a combinaison or direction and action in one motion may have been simpler), but overall, good job!
Ps: The sound of the text in the intro is a little too loud...
Thanks for the feedback! I will definitely be tweaking the audio and adding options for it. As for the controls, I have noticed that they are not the most straight forward and easy to use so I will be testing out different ways of improving on them.
nice game! i liked your take on the theme, you worked out an interesting mechanic. i would have liked it if the controls were a bit more simplified and perhaps some limitations to your actions but those are minor things for a jam game. it got interesting around the end where you had to figure out the how the enemy tanks work to progress.
Thanks gustav_k! I agree, the controls could have been made simpler or at least explained better. I'm glad you enjoyed it though!
Very nice execution! I love the art and animations.
It's a nice puzzle game (although I'm not very good at it :D). First I didn't see the theme in there, but then read that "you can only take one action at each turn" and realised how different this game would be if you could do like a move AND shoot/repair. Interesting concept and the controls are easy to get used to.
It was fun, great game!
I really appreciate that! It was basically answering the question "what if you played a turn-based strategy but you only had one dude to control and he only had one AP (action point)?" And that's what came out of it :)
Really well made! Nice
Thanks Hamezii!
Quite simple and nice turn-based tactics with puzzle twist) Good luck!
Thank you, good luck to you as well!
Woah, you must have worked the full 48 hours! Really well put together. Reminds me of Into the Breach.
Thank you so much! I worked solo so I had to stay up for about 45 hours to get it done!
Good work. I'm impressed by how many levels you managed to put together within 48 hours! Feels like a pretty complete puzzle game. At first I thought the last level was impossible, before I figured out the trick to it... very nice.
Feedback 1: I think as soon as you highlight an action type, you should get the move preview before you choose a direction. (For example, as soon as you press 1, you should get a white square in front of you; 2 a red line...). At the start I was pretty confused about why the action I selected wasn't triggering, and only after a minute did I realize I had to choose a direction too, so this would be a visual cue.
Feedback 2: On many levels, a winning strategy is to stay parked at the start location and just shoot at anyone who drives toward you. The mechanics tend to reward staying still and shooting, because you outrange the enemies and moving gives them a chance to shoot first. It would be nice if more of the puzzles force you into a proactive approach. (Some of them definitely did).
I'm really happy that you enjoyed it!!
I totally agree that there should be a preview system for the moves. I've noticed that other people also tend to be confused why their selection didn't work. As for not moving I think I need to spend a lot more time in level design to make sure that staying still and shooting is not always the go to strategy.
Thank you so much for the feedback!