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A jam submission

Smithing DaddyView game page

Use one button to try to make one sword over and over.
Submitted by Apple Boom (@theappleboom) — 3 hours, 23 minutes before the deadline
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Smithing Daddy's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#6313.7503.750
Overall#10053.3673.367
Design#11162.9502.950
Adherence to the Theme#11263.4003.400

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

One of the best and original games so far! Love your idea :) The smithing is very calming somehow ^^

Submitted(+1)

Reeally nice atmosphere in the game. I like the idea :)

Developer

Thanks! Drew was the sound designer, so a lot of credit goes to him for that part.

(+1)

It's cute and relaxing. You did a nice job on the sword model.

Developer(+1)

Thank you, but the sword model is from the Adventure pack cited in the description. We did, however, modify it to take out the chips and have different stages for the shaping.

Submitted(+1)

Wow this is a really cool and original game.

I managed to forge the sword successfully and I feel like I did get a brief glimpse into the world of smithing. Hammering was the hardest part, since it was visually hard to tellhow things were going. But I ended up relaxing and trying to take my time hammering, and it worked out!

Developer

Sorry that the hammering feedback isn't up to snuff. It's a popular concern, and definitely something we're looking into going forward. Glad you enjoyed it in the end!

Submitted(+1)

I really like it! :)

Developer

Thanks! We hope to flesh it out more if enough people are interested!

Submitted(+1)

The idea is brilliant, but I think it is necessary insert some kind of evidence to understand which is the best way to do every action. 

Developer(+1)

We definitely wanted more feedback, but we ran out of time. Such is the nature of Game Jams!

(+2)

I love blacksmithing.  I would love to see this game expanded into a full game with different metals and alloys, laminating, annealing, etc. The one thing I will say is that the use of one button doesn't add anything to the game and doesn't seem to be critical to the design or concept of the game (you could remove it from the design or the concept and the game would be unchanged).

Developer

That was definitely a consideration with the button. It ended up being a nice bit of themeing, where the real 1 is supposed to be that you're doing one thing over and over until you get it right, but we didn't want it to be trial and error. It's supposed to be something you are completely able to get right the first time, but you just probably won't be good enough. Personally, it comes from my background of practicing combos and situations in fighting games over and over.
As to more stuff, we really wanted more, but it just ended up being out of scope for the weekend. I had a whole thing built up to use with the Marching Cubes algorithm to deform the model with hammer hits, we did a bunch of research on how tempering and quenching work, and the Marching Cubes bit was supposed to also hook in with enchanting it with mana and trying to handle the behavoir that comes with that, but we just didn't have the time.

Submitted(+1)

Interesting concept, not much gameplay but fun for 3-5 minutes. The interpretation of the theme was rather neat as well. I hop you enjoyed making this one!

Developer

Thanks! We had a great time!