When it says you can't own hurt when you hurt someone, I'm a little confused by what it's supposed to mean.
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Picked this up after itch advertised you on twitter, and I am a huge fan of Slay the Spire. I'm not great at these games, so keep that in mind. I can't get past the first boss, and I don't know how much is after that. I don't know if this level of difficulty is intentional or not, so I reserve judgement. I just thought it would useful either way to know that I find this very difficult.
A ton of fun. Full 15 from me. I love how high the skill ceiling is. My only issues really are just bugs, like how you can get the same upgrade presented twice in one level, or how enemies can clip out of bounds and be invincible.
That was definitely a consideration with the button. It ended up being a nice bit of themeing, where the real 1 is supposed to be that you're doing one thing over and over until you get it right, but we didn't want it to be trial and error. It's supposed to be something you are completely able to get right the first time, but you just probably won't be good enough. Personally, it comes from my background of practicing combos and situations in fighting games over and over.
As to more stuff, we really wanted more, but it just ended up being out of scope for the weekend. I had a whole thing built up to use with the Marching Cubes algorithm to deform the model with hammer hits, we did a bunch of research on how tempering and quenching work, and the Marching Cubes bit was supposed to also hook in with enchanting it with mana and trying to handle the behavoir that comes with that, but we just didn't have the time.