Really love this game. Great creativity in short amount of time!!
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Chick Magnet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #56 | 4.235 | 4.235 |
Ranked from 102 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
pretty good game. I definitely appreciate the check points. I probably wouldn't of been able to finish if it wasn't for the check points. If there was more time it would of been cool to have a speedrunner mode so you could see how long it took you to complete the levels and try to get the fastest time
This game is wayy too polished, it's almost like he used every second of time from the game jam and submitted his game with minutes left to submit hmmmm good job though
I really like this concept! Great job on making the movement feel solid, rage enducing, but also feel fair: that's pretty hard but you pulled it off. And THANK GOD for checkpoints, because this game gets HARD after the first level, I was kind of startled by it, to be honest :P I also really liked the box mechanics, they make it just that much more interesting. Although the whole experience was hard, I still made it and was satisfied (not enraged) afterwards ;) Good job on making this!
Some feedback: the gravity starts to act weird in level 3, after the first turret, and you have to click furiously to get your egg through sometimes, then all of a sudden at some point it starts working again.
I watched the stream of this being made and I think what you could be experiencing is that the magnet actually has power and it used to show the power as a number but then near the end it was removed so unfortunately the player has no way of knowing how much magnet power they have. essentially the power meter fills up while you aren't using it. It went up to 100 and would go down as you're clicking.
I played through the game then read this. On my second playthrough it felt very different. Because I could predict what the magnet was going to do it seemed like the controls were much tighter. This playthrough was much easier, though I also had practice from before. It seems telegraphing state to the player is important.
yeah I don't remember the exact reason why it was taken out. I wanna say I vaguely remember some kind of meter was going to be done but time ran out so I guess maybe the thought was just a number doesn't match the rest of the polish and aesthetic of the game so it was removed. I think you definitely showcased the importance for having that visual feedback in the game after second playthrough
I had a similar issue to a game I"m working on. I have a jetpack and I had this meter but I didn't like how it worked. So I made the particles effect get lesser and lesser as an alternative means to a meter to show when your fuel/power was running out
Hi Tim!
This is a pretty funny game! The only issue I have with it is that it's kinda hard to control.
cool game, I think the coin stops the magnet from pulling the egg. That should have been more obvious.
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