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MeViPortal

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A member registered May 31, 2018 · View creator page →

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thanks for the comment and I am glad you liked it... I really wanted to have various AI patterns and go the pacman route and give each enemy different character... But for two days I am happy they don't get stuck (not often at least)..

AI programming was actually pretty fun and interesting... So behaviours will have to wait for a future update...

Again thanks for playing...

Like I said on Discord, Mac version works, so have no fear of that...

The game looks sounds and feels really awesome... There is a scientific aspect that you don't get from many games and congrats for that... What lacks however is user agency... There is no end goal or any apparent reason to go through all this, however pleasing it might be... For example you could have an end goal to gather all four of the materials etc...

This could also be an awesome educational game... There is a ton of information on actual findings of real life exhibitions in the nasa web site that is gathered and is free to use... 

Anyway I personally really enjoyed  it and I really hope you keep working on it...

thank you... I really took your previous considerations into account... The only thing I didn't have time to add was more world assets but that will come hopefully in a future update (along with improved AI)

I am glad you liked the game... And really impressed with  the win... I can only win once every 5 or 6 times...

The multiplayer will be tricky since it is beyond mine and the game engine's capabilities... I am planning on updating though with extra weapons and such... 

It would also add more tactical options... 3 Corvettes for example would be more vulnerable to enemy fire but a frigate would be slower... So you could send a frigate to block the path of an incoming assault while at the same time some corvettes could circle around them and flank them...

This is really interesting... The way you send your units has the potential for tactical movement but you really need to time it correctly... I tried a few times to flank an attacking unit and was really impressed... And then it got too hectic and I lost...

If you think that you will keep on developing it (and you should in my opinion) think of presenting the units as a single shape of varying size (depending on the number of ships)... It would make things more clear visually...

The soundtrack made for a great atmosphere... It needs some sound fx to make it better...

03:53... Other than the weird respawn it was fun...

After the gun level it got really interesting... You should have more levels for that and I really need a larger mousepad... If you decide to keep developing it, change the earth to different space stations... Story wise, it makes more sense to go from station to station than to keep on returning to the same destination...

That was fun... You should really make more levels... I didnt know what to expect when I saw garbage gathering but I see it becoming a very cool puzzle game...

Very fun implementation of a classis with a smart twist.... I noticed that all pigs end up on the sides after a while... 

I am glad you liked it... And i was happy I managed to just make an AI that was not too buggy... If I were to continue development i would first add different weapons spawning at random places... 

If it makes you feel any better even I have trouble winning in this game... Glad you liked it...

I really like the game... There were a few blocks that it wouldn't allow me to move but I guess that was the only bug... And extra points for the mobile consideration...
I played it twice (and will come back to it after I review the others) and I met 3 minigames... Are there more? Eitherway it is a very good concept that you should seriously think of keep on working on it...

The only thing that I didnt like was that on the "Simon says" minigames the background music was too loud and it didn't sound nice with the arrow bleeps.

Interesting concept and fits really well with the theme... I managed to beat it by focusing on one line only...

Really good game with very good story...

The only thing is that I did get stuck at one level (the second with the purple blocks) and there was no way I could see that I could restart the level, so you should do a menu option for this case...

I like the art.. I like the sounds... I dont like the fact that i had to listen to the "between my teeth" line every time I would lose... And I lost alot... After I got past the teeth I was really hoping for a checkpoint or something but no...

I see you know about the hitbox that is a bit larger than it should be... 

All in all it is a fun game, but only for someone who enjoys starting over all the time...

Sorry but I couldnt get to my mac last night to check your game.... When I do I will let you know.... 

This is the main reason why I didnt bother with Godot at the first place... I enjoy web games and it is still lacking in that area...

When I go home I will check it out .. it will be a few hours though...

I actually liked it.. I tried all options and i enjoyed the gun the most despite the sacrifice it implies...

Also the movement was very smooth...


The only complaint I have is with the camera... When you move you have to go to the very edge of the camera where you cannot see what is in front of you...

Other than that, good work...

I like these pixel graphics... The jump was a bit hard to control and i kept falling in the area behind the stairs and got stuck... Also when you crouch you only shoot... Keep on it...

I loved the procedural levels... I know how much work it takes and you did a very good job... Also I really liked the camera in this one... It follows very smoothly the player... 

A few notes: 

Use a crosshair at mouse position.... Or even better no crosshair and have the gun mirror with the player and use the arrows to move the gun up and down,... That way it will be played smoothly with a dual stick gamepad too...

Have better notes about the keys... I didnt see that the shift button will increase your speed but did it by accident (too much counter strike)...

All in all a very good job and you should really polish and expand it... (a little bummed that you didnt use the hat I made you but the one you did use is much better)...

A good and solid idea with some technical difficulties... I enjoyed it eventhough i am not a big fan of the genre...


Some notes:

The text on each character did not delete and every new text kept going on top of the previous one which made a mess by the end of the intro story...

The cows move way way too fast... I could hardly catch them with the mouse...

Add some more explanatory text ingame... I had to play it 3 times to figure out what i had to do..,\

Keep it up

Always good to see another fellow Gdeveloper here...

Very good idea for the game, I would basically have the stones respawing after a certain time and even at random points (easy to do with gdevelop) so that if you miss with the ones in the level you dont have to wait for the snakes to eat you...

Keep it up and add more levels...

That was a really fun game... And they even released a modern version... Thanks for the heads up...

(1 edit)

Hello again... 


My updates is that the MVP is over for now... It will probably change for now but I am at a point where I like it... 

In its current form the character can switch between spaceship and mecha forms and move and shoot...

You can try it out if you like in the following link in the current web format...

The controls are:

Spaceship form: <W> - Thrusters, <A> & <D> - Rotation, <S> - 180 degrees rotation, <Left Mouse Click> - Fire

Mecha form: <W> - Forward, <A> & <D> - Strafe, <S> - Backwards, <Mouse> - Look & Aim, <Left Mouse Click> - Fire

<Space> - Transform

meviportal.mygamesonline.org/igmc/05

Again, any and all comments are welcome...

Just to be on the safe side... In the extra credits jam I made a space shooter where when I pressed the <back> arrow it would rotate the spaceship in the opposite direction of its movement...That was essentially the only way to break the speed... Is it okay if I impelent it in this jam or is it considered a violation???

Hello everybody... 

So, I have been toying around with game making for the last 8 months and I have found that game jams are really helpful... Add to that a cash prize and (even more important) a publishing opportunity and it's no wonder why I joined... 


The game is temporarily titled "Not Gundam, Nor Macross" based on the type of anime I watch lately... The genre will change from a free roaming space arcade shooter when the character is in spaceship form to a top down "Hotline Miami style" shooter when it is in mecha form...


I have already made a similar space shooter for the extra credits jam this august so I am familiar with this genre... The other will prove a welcoming challenge...


For Art I have been messing around with blender and I have basically completed the character model as you can see in the following photos...




I am currently designing the minimum viable product, that is the jet flying, shooting, transforming to a robot and doing the whole top down thing to see how it plays... 


I hope you like it and I will try to keep updating this thread as the game progresses...


Any comments are welcome...

A thread in a subforum here is much better than discord for progress updates... And discord is much better for everything else...

Thank you everyone... I thought I would have to use a wrapper... 

I generally make web games that by default are playable on windows... Can I enter them as such, or do I have to create a win executable???

I really enjoyed bumping into enemies... That was fun... What I would like to see is better controls or less narrow diagonal corridors.... I lost 6 lives in the beginning of the second level because i bumped into them... And also a continue feature.... Other than that it was a fun game and it matched the theme very well...

Thanks for the feedback... I wanted to have more levels and a timer but no time for the jam... In the current version (will be released after the jam rating ends) you have to get 20 gems in 60 seconds... The blind mechanic will be used on certain levels only... Also there is an in-game level editor...

This will rule on mobile... Awesome game... When i saw the "arkanoid" mechanic i burst out laughing... off to play the post jam version now...

"

As Mark would say..... Intriguing... I liked it... I agree with Smaxx about the visual aspect... Keep it up...

Thank you for the feedback... One of the few bad things about 48hr jams is that you dont have time to playtest... I am glad you liked it...

Thank you for the feedback and I am glad you liked it.... I didn't have enough time to make new levels but I have designed about 5 more on paper... I will probably add them and update the game after the jam ends... And add 'tutorial' levels...

Thanks... It makes it easier to dodge the rockets in the second level if you are already familiar... But the time thing is true... I added the sounds and the music in the end and since it was 10 minutes before the deadline I didn't even test them... Thankfully only the jump sound effect didn't make it...

If I keep working on it, there will be many levels... but as with any jam there is never enough time... I am glad you liked it and thank you for the comment...

Awesome game.. congrats...