Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

A good and solid idea with some technical difficulties... I enjoyed it eventhough i am not a big fan of the genre...


Some notes:

The text on each character did not delete and every new text kept going on top of the previous one which made a mess by the end of the intro story...

The cows move way way too fast... I could hardly catch them with the mouse...

Add some more explanatory text ingame... I had to play it 3 times to figure out what i had to do..,\

Keep it up

Hmmm... text not deleting is probably some compatibility stuff.
I actually had several friends play it to be sure it performs ok if not on mobile and there was no such issue.

It looks like variations in browser setups/OS-s do affect Godot in nontrivial ways which are hard to detect and debug because of their setup-specific nature.

One would think that converting to webassembly/asm.js should eliminate most platform differences however it seems not to be the case and probably it even adds extra factors because of differences between webassembly implementations.

It might actually be that plain Java games are a bit more reliable, so i need to look into more minimalistic options next time

One of the possible solutions to cow-aiming problem would to actually make them go FASTER but stay in place a bit longer, so that you can better aim even though tick time is the same (and thus economy speed)

made a try to somewhat fix the problem however cannot test it is gone.
Would you check if bubble problem still persists?

(+1)

When I go home I will check it out .. it will be a few hours though...

Managed to reproduce it, although not with the first scene but with the second one.
There is something fishy going on with the pool of scene bubbles and I'm not really sure Godot behaves correctly, it might be an engine bug.

For example I've seen there residual things that are not nulls but also not sth else which is really weird.

seems to be fixed now

Sorry but I couldnt get to my mac last night to check your game.... When I do I will let you know.... 

This is the main reason why I didnt bother with Godot at the first place... I enjoy web games and it is still lacking in that area...