seems to be fixed now
Recent community posts
Managed to reproduce it, although not with the first scene but with the second one.
There is something fishy going on with the pool of scene bubbles and I'm not really sure Godot behaves correctly, it might be an engine bug.
For example I've seen there residual things that are not nulls but also not sth else which is really weird.
There is a story going on.
A button on the bottom tells you what is needed to advance.
First you get 3 girls and have a scene with a RichGuy
Then you scale your business and get 1500 milk (again, button at the bottom tells you) and have a final scene with conclusion.
when you try to exit without dagger it should say that you returned full of shame and emptyhanded.
Also bats are flying at you all at once at the start so if you shoot em the rest is kinda boring
You probably should've linked libraries statically for Linux or had it packaged so deps are autoinstalled
For example there was no allegro on my end.
Also, terminal output of 66666666666666.... :-P
One of the possible solutions to cow-aiming problem would to actually make them go FASTER but stay in place a bit longer, so that you can better aim even though tick time is the same (and thus economy speed)
Hmmm... text not deleting is probably some compatibility stuff.
I actually had several friends play it to be sure it performs ok if not on mobile and there was no such issue.
It looks like variations in browser setups/OS-s do affect Godot in nontrivial ways which are hard to detect and debug because of their setup-specific nature.
One would think that converting to webassembly/asm.js should eliminate most platform differences however it seems not to be the case and probably it even adds extra factors because of differences between webassembly implementations.
It might actually be that plain Java games are a bit more reliable, so i need to look into more minimalistic options next time
Uh! Sounds like really bad design choices were made with this one.
Good luck then. Will watch your progress. :-)
Maybe if you manage to produce sth extraordinary I'll buy it to support you. (Prefer donations though. More fair.)
Have seen a Nookrium video on this.
Seems like a decent attempt to recreate and elaborate a bit on X series, and I personally like the political stuff that wasn't in the original.
Claiming sectors is sth that Egosoft always considered but never actually did.
Would play/help a little if it was a FOSS game but paid-for and closed - no.
Esp. when FOSS stuff like Endless Sky is around which has a similar or higher level in a sense and in which you actually can participate/modify and whatnot.
A better Linux port is needed. Without .exe and without mono.
And _without_ exporting system environment variables that might be used for sth else, you know.
Please, for the sake of Linux (and anything else) compatibility and for performance, DON'T use C#. Just don't. It's a pure poison from Microsoft. Ruined so many games' compatibility I can't count.
An AUR "zerok-git" package would also be quite nice.