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Crypto Grab's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2 | 3.000 | 3.000 |
Fun | #3 | 1.667 | 1.667 |
Creative Use of the Theme | #3 | 2.000 | 2.000 |
Overall | #3 | 2.222 | 2.222 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source code repo or an archive?
https://codeberg.org/maksu/Crypto-Grab
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Comments
I did not manage to figure out what all the buttons do: I realize that the first 3 usually increase suspicion and value by a random amount, but the difference between them isn't explained. And the "mine a crypto" button does not do the intuitive thing: give you crypto and cost you money; instead it decreases suspicion and value for some reason. Also, the text is very hard to read; please pick a larger/more readable font for the teal buttons.
It shouldn't possible for cryptocurrency to have negative value (though you should still lose money if you play poorly).
Also, it would be great if you gave the cryptocurrency a new name every run. The game is rather bland without this small touch.
It's an okay concept for a game, but it's ultimately a clicker game with bare-bones mechanics for making number go up.
I did not manage to figure out what all the buttons do: I realize that the first 3 usually increase suspicion and value by a random amount, but the difference between them isn't explained. And the "mine a crypto" button does not do the intuitive thing: give you crypto and cost you money; instead it decreases suspicion and value for some reason. Also, the text is very hard to read; please pick a larger/more readable font for the teal buttons.
It shouldn't possible for cryptocurrency to have negative value (though you should still lose money if you play poorly).
Also, it would be great if you gave the cryptocurrency a new name every run. The game is rather bland without this small touch.
It's an okay concept for a game, but it's ultimately a clicker game with bare-bones mechanics for making number go up.
There are instructions on the games' description that explains what the buttons do exactly. I admit that they should've been included in the game itself, but I unfortunately ran out of time. If I could've worked with the game longer, I would've also added unique names for coins and fixed the counter going below zero. Next time I'll start my game a bit earlier, so I can polish it for longer.
You're right about the font. I had time to pick a better one, but I just picked it because it was CC0 lol
(also you seemed to have posted the same comment twice)
As a simulator, it is simple enough to quickly develop some intuition about effects. I did not need instructions to make profit. Good.
Gameplay-wise, the starting price of crypto should be zero at least when starting a new currency.UI-wise, the weakest point is cashout screen. Readability could be better on this one.
Otherwise, just by clicking cashout you can earn 5 pounds per cashout. If you want to illustrate pump-n-dump, start with 0.
Oops, I should've noticed that thing with starting prices. Maybe I'll fix that later.