Kinda funny. Not-really-flappy-bird with FrogFractions potential. It seems very short and tad too cryptic, especially at the start (partially because of lack of UI giving you feedback).
Can be made deeper, richer, and less one-sided. Even if one just wants to convey a particular message, showing different aspects makes the narrative stronger (and sometimes more terrifying).
I have some points that could improve the gameplay:
- Noticed that bushes and trees give out points (not sure if that's intentional), it would've been better if you left the bushes as pickups, and made the trees into obstacles, forcing the player to jump up and down trying to get the bushes without hitting the tree.
- it was not very apparent at first that the bushes and trees were pickups. I thought they were obstacles. Maybe a highlight would help with that, or changing it into a start instead which is a bit more intuitive.
- It would make it more challenging, and more fun, if the player dies or gets damage when they touch the ground or the sky (the limit of the screen).
Comments
Kinda funny. Not-really-flappy-bird with FrogFractions potential.
It seems very short and tad too cryptic, especially at the start (partially because of lack of UI giving you feedback).
Can be made deeper, richer, and less one-sided. Even if one just wants to convey a particular message, showing different aspects makes the narrative stronger (and sometimes more terrifying).
Does not really use the theme.
Loved the NFT reference hahaha. Solid effort.
I have some points that could improve the gameplay:
- Noticed that bushes and trees give out points (not sure if that's intentional), it would've been better if you left the bushes as pickups, and made the trees into obstacles, forcing the player to jump up and down trying to get the bushes without hitting the tree.
- it was not very apparent at first that the bushes and trees were pickups. I thought they were obstacles. Maybe a highlight would help with that, or changing it into a start instead which is a bit more intuitive.
- It would make it more challenging, and more fun, if the player dies or gets damage when they touch the ground or the sky (the limit of the screen).