I believe it said he had just over 10 minutes left to submit... that is someone who knows literally how to use all his time.
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I thought the exact same thing about a speed-run... how fast would it be to get through all the levels. The first level being a straight run... second being more technical and the third uugghhh.
I really think that the egg shape is what makes the game. With a ball it is much more predictable whereas with the egg shape you have think more about what you are doing and in what position the egg is in.
Tim. Got to see a lot of the development of the game and different iterations of what you conceived it to be to the final product... great lesson for all indie developers.
Played to the end... those saws are just brutal; almost to the point of a rage game but then each level has it's own objective which is really cool.
As I mentioned to you in live-stream; really great name for the game and what an idea to take away the traditional WASD/ <- ^ v ->. Great idea wonderful execution and I am absolutely sure with more time you could have a complete game (more levels and better sound).
Not only did you complete this task on time but also took the time to live-stream and talk us through what you were doing for almost the whole project which I am sure took time out of your design time.