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A jam submission

Geo TagView game page

Choose to Infiltrate or Defend against AI opponents.
Submitted by Kricket — 18 hours, 35 minutes before the deadline
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Geo Tag's itch.io page

Results

CriteriaRankScore*Raw Score
Design#473.3963.396
Overall#833.1813.181
Music#862.9622.962
Theme#903.1893.189
Geometricness#1083.4913.491
Gameplay#1182.8682.868

Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What did you eat/drink during the jam?
A Pear

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Comments

Viewing comments 31 to 12 of 31 · Next page · Last page
Submitted(+1)

The concept is original and the art is really good!

And the game is fun to play btw ;)

Developer

Thank you! Yeah I spent the entire first day making the art trying to come up with a concept and finally settled on one the second day of the jam I am glad you liked it!

Submitted(+1)

This is amazingly fun and polished for the timeframe. The biggest thing I would add is in infiltrator mode, give the enemies a vision cone and a way to break their chase if they spot you.

Developer

Advice taken. Thanks for giving feedback and commenting :D

Submitted(+1)

Great game! had a lot of fun playing the infiltrator. 

Developer(+1)

Thank you!

Submitted(+1)

The game is great from the graphics to the music! The game-play was pretty fun, although a bit easy. Other than that keep up the amazing work!

One more thing, I really like the intro cinematic cut scene, as well as the moving background of the main menu. Just little details that add a lot to the polish!

Developer(+1)

Thank you! The moving backround was actually a happy accident XD because I had the same camera animation running on it and made it a child of another object which moved its position making a whole new animation which i thought would be cool for the backround. Thanks for commenting!

Submitted(+1)

Well sometimes the best features weren't intentional xD

Submitted(+1)

The cinematic is really really cool.The game is a bit easy but other than that its very great!

Developer

Thanks! That means a lot!

Submitted(+1)

Infiltrate was a fun mode where you got to go for the golden cube. I felt like defend mode was too easy though. In defend mode, you can just spin in circles in front of the cube and none of the enemies would get the cube. Possibly making the enemies spread out would add some more challenge. Really liked the intro cutscene; surprised you managed to do such an epic camera pan in just 3 days!

Developer

Thank you! I experimented with AI for 5 hours straight and got nowhere so sadly I don't have the ability to improve the AI but I definetly agree with you that they should have better more advanced pathfinding. Thanks for commenting!

Submitted(+1)

the cinematics are pretty good. Good attempt on the music. Also the art is dazzling and the fact that I could climb on the seats was a bonus. I wish the camera on the defense was a bit nicer and freer since it's all about defending. But it was nice overall

Developer

Thanks for your input and kind words! Yeah I experimented with moving on the y axis but it just felt really messy, but I am sure their are things I can do to make the camera feel better. Thanks again for all the nice words!

Submitted(+1)

Fun game and well done on making a 3d game in such a short amount of time! And the cut scene at the beginning as well was so cool - makes it very polished :D

Developer

Thanks I think that's honestly what saved my game from being a very unfinished prototype of a prototype XD. Thanks again for commenting!

Submitted(+1)

Wow, I enjoyed it! I also liked the style and the music. But I think that the intro section is a little too long and there is not enough visual feedback. Well done!

Developer

Thank you! A cheat do skip pass the intro section is by clicking where the button would be. You see the button is always their the text just fades in. Yeah things like screenshake a win or lose screen would of probably been a good idea I just wasn't sure at the time if it would ruin the feel of the game. Thanks again for your input!

Submitted(+1)

This is an awesome game and really fun to play, the idea is nice but there is one problem - the controls in the defend mode are difficult. Keep up the good work!

Developer

Advice taken. Thanks for commenting!

Submitted

WOW

The game was fun and the intro reminded me of Super Mario 64 intro.

Well Made!

Developer

XD I see the connection.  Thanks for the kind words!

Submitted (1 edit) (+1)

I would probably suggest to touch up the music because it gets a bit reppeditive over time and you could make defending a bit easier with adding more lives because it's really hard and make the infiltrating mode a bit harder but other then that the game is pretty fun and I like the cutscene and the lighting :)

Developer

Thanks! Music is hard in such a short amount of time but I bet I could of gone farther with it. And yes defend mode definetly needs some adjustments. 

Submitted(+1)

My solution is just find royalty free music, I'm also really bad at music

Submitted(+1)

It needs a game over screen and the game is a bit too simple. But it could be a fun multiplayer game :D And I love the little cutscene at the start. Well done!

Developer

Yeah I thought it might change the feel of the game by doing that because I wanted this to be more like little minigames but it is sad when there is no reward. I think if I were to change that some sort of highscore system would be implemented. But thanks for the kind words!

Submitted(+1)

Cool game, but the defense mode could've used a little work if you weren't on such a time crunch. The infiltration was fun though. Great job!

Developer

Thanks! Do you have any suggestions for defense I may be able to add them after the jam ends.

Submitted(+1)

cool game, Nice intro cinematic, although the game is  albeit simple, I think that's just a result of a jam game, and the creator did make 2 games

Developer

Yeah that's exactly the reason why, there was also a time constraint and I was worried making things too complex would take up too much time and I wouldn't be able to submit it. The game isn't intended to be a huge playthrough, just 2 small minigames to play. But yeah I plan on adding some more to it after the jam if I get the time to. Thanks for the feedback and kind words!

Submitted(+1)

The two sides both make for fun little challenges. There's not much playtime here but I don't think that's a problem. Well done!

Developer (1 edit)

Thanks for commenting!

Submitted(+1)

When I was first looking at the jam's theme, I was struggling trying to figure out how to not essentially make two different games in one as I didn't think I had enough time for that. I applaud you for doing exactly that and doing it well. 

It was a lot of fun trying to sneak around the guard in infiltration mode. However, defending was a bit too easy. I just stayed right next to the golden cube and angled my view to catch all the white cubes coming at me before they got to it. I cheesed my score up to over a hundred doing this without moving. As @ccallahantow said, it would be a lot more fun if the golden cube moved or if the white cubes had a bit better AI than to just run straight at it. 

Also, the opening cinematic and menu background were awesome! 

Developer

Thank you for writing not only a really nice and thoughtful comment but one that can help me make my game better. As you have probably read from other comments I do plan on updating after the jam and if you have any other ideas please let me know. But thanks again I really appreciate comments like these!

Submitted(+1)

 The opening cutscene is a great touch, and the visuals are very appealing! I really liked infiltrate mode! Defend mode was fun too, but I think it would be better if the golden square moved around the map. Still, great game!

Developer

That is an amazing idea I think after the jam I am going to add that feature in. Thanks for commenting!

Submitted(+1)

I mean first off, great design ya go going here, and I love it when games have an intro cutscene lol. Music's also great. 

Only complaint I might have is the easiness the infiltrators have vs the defenders, as you can just move straight past them and they're not fast enough to catch up to you to stop you.

Though that's honestly a few balancing tweaks away from being good, it's got great promise

Developer

Thanks! Yeah I think once the jam ends I am going to try and make the experience a lot better in both gamemodes from all the feedback and ideas I have been getting. Thanks again for the compliments!

Submitted(+1)

The defense should be improved! Maybe you can add powerups on the field which will shoot down or blast the enemies real quick! I loved the lopoly fishes in the cutscene at first!

Developer (1 edit)

Yeah I actually had the original idea to have some sort of turret you have to aim and shoot at the enemies but I was afraid I wouldn't have enough time to make it, after the jam I may look into that again. Thanks for commenting!

Submitted(+1)

Yup! I know time is the only reason why! I was just suggesting those things for the future!

Viewing comments 31 to 12 of 31 · Next page · Last page