Really fun game! I have a suggestion though. You should add an option to restore destroyed sides and a way to earn money without killing enemies just in case your gun is broken and you can't attack them.
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Hexagon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #5 | 3.813 | 3.813 |
Theme | #5 | 4.063 | 4.063 |
Overall | #6 | 3.813 | 3.813 |
Gameplay | #8 | 3.813 | 3.813 |
Design | #15 | 3.813 | 3.813 |
Geometricness | #93 | 3.563 | 3.563 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What did you eat/drink during the jam?
Snacks to keep us awake
Comments
Really cute graphics.A very nice and theme compatible game.And i like the upgrade system.Well done!
This was really fun! Great use of the theme with picking a side! The art and music were great too! Got pretty challenging and fun to try the different branching upgrades awesome job on this! :D
Reminds one game from childhood where you play as an anti-aircraft gun and you have to spin around to destroy enemy vehicles.
I don't remember the name of the game, I was 3-4 years old when I played it. I only remember that the game was 3d, you play as a universal defensive installation in the center of the level, enemies (units, vehicles and aircraft) appear in the distance and move towards you. The player's task is to shoot all enemies, having a limited amount of different ammunition, which was replenished only with the arrival of a support aircraft (the main thing is not to shoot it down yourself).
I love the main gameplay of slowly working up to a fully upgraded hexagon, and rotating around felt really nice and weighty. The art and sound are also great, but it is missing some nice particle effects.
Two things I noticed were that the bullets' positions seemed like they were still tied to the rotation of the hexagon, and that once you get a fully upgraded, fully filled in hexagon there wasn't much to do.
Other than that, the game's pretty good. Well done!
LOVED the game design! The game loop was a lot of fun which is the most important element! The idea of using the sides and slowly collecting funds to choose which module was very engaging. Nice use of geometry. My primary suggestion would be to amp up the polish. Work more on appearance of everything and further up the “game-juice” of the game and it'll be absolutely badass!
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