Exceptional! The only issue I has was that there was no momentum system. Besides that, it was incredible!
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Blossom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1 | 3.625 | 3.625 |
Polish | #1 | 3.792 | 3.792 |
Overall | #1 | 3.844 | 3.844 |
Theme | #2 | 4.250 | 4.250 |
Creativity | #6 | 3.708 | 3.708 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Talking points of your game.
In this 1-bit platformer, you must the explore the world and restore it back to it's once joyous self.
What assets did u use? Link them here
Sound and music by Mortistar - http://www.youtube.com/c/mortistar
Font used is BitPotion, also created by me - https://joebrogers.itch.io/bitpotion
Comments
Very cool! Also, why am I so bad at plattformer games? You're not supposed to die that often D:
Very cute game! I like your interpretation of the silence theme, of starting with silence and returning sound to the world.
The controls and speed were fine, but this scrolling technique is kind of.. annoying, especially during jump. This scrolling also generates some "leap of faith" scenarios which sometimes turns out to be the right thing to do, but most of the time you just die miserably. This guessing game could even be okay, but starting the screen over and over agian just to find the spot to fall down is a bit too much punishing to my taste.
Music, sound, the character animation and the overall feel was cool!
Thank you! Yeah that makes sense, with more time I'm hoping to go back and redesign the levels to provide a bit more leading for the player to figure out where they should jump etc, with an aim to still remain fairly punishing and not too dissimilar from old school nes titles.
I appreciate the kind words!
Not a fan of the player speeds. They seem very jerky and the jump seems too high for some parts of this game. After turning Music 1, and going right off a platform where the screen didn't follow - and thinking I found a hidden room, I continued to walk - only to die suddenly. I gave up.
Making a platform game where you're expected to jump to offscreen, unknown, platforms - based solely on your faith in generous mid-air control - is kinda cruel. Lol.
Graphics were alright for minimal style, but I didn't get to see much before it felt like the game was fighting me.
- ZBN
I appreciate the feedback! Yeah I can see what you mean about the jump, it was definitely a rush to build all the content in time, which ended up with a lot of distances not being very well placed.
Thanks, yeah I understand what you mean regarding the level design. It ended up feeling very much like a nes game in that respect as I was developing it, so I ended up rolling with it full force - which also meant some of the hidden parts and design is a little punishing. That said, I would definitely have liked to have had the time to properly place and design the levels, at least in a way that leads the player towards figuring out where and how they should explore.
Thanks for the feedback!
It was really nice, except for the speed of the guy, I fell and i fell and I fell. I think I spent 10 minutes falling down to the same screen for a while, before reaching the final door. Overall I think the difficulty was good even after cursing the speed of the player
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