Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles

huggingcactus

37
Posts
1
Topics
7
Followers
7
Following
A member registered Nov 11, 2017 · View creator page →

Creator of

Recent community posts

excellent puzzle!

(1 edit)

Thank you for playing and for the feedback. I think you're right about the matchstick size and made it bigger. Also added a slight skew to the stick when picked up. There is a reset button at the bottom right corner of each level. I have it called out on the first level. 

The idea is to make 3 square without loose ended matches sticking out (Those two matches at the top.) It's my fault for not making that clear in the description. I'll update the description so it's more clear. 

I've slowed down the stamina decay by 1/3rd to give the player more time to read/think. Thank you for the feedback. I'll be sure to check out GDWC. 

Thank you! I was a little worried about the sound being too loud. You've confirmed my fears. I've updated game with volume adjustment buttons. 

Thank you! It's a very simple game I managed to program very poorly. 

I think it's fun to have a spawn-kill level for some areas as it adds excitement. But too much of a good thing feels bad and so much of gaming is about how it feels. Hard to quantify. Maybe on the levels where the enemy follows you, have them paused until the player makes the first move?

(1 edit)

Blow up them cows! Very fun!

There seems to be a lot of potential here. I loved the sound design. Teleportation idea was a little hard to get at first but it was very clear after a few tries. I like that you had a WASD walking tutorial but I think you could have saved time and skipped that. I had to figure out the colored papers (I'm assuming were stand-ins for a key?) opened doors. I would have put tutorial time explaining that. I was holding down shift the whole since it was helpful the whole time to peak into the other side. Maybe just make that permeant? I found a bug where I was able to get into a wall very close to the outside. I would have liked my camera to have been zoomed out a bit too.

Right off the bat this game is very polished and I love the graphics. Puzzles were cleaver. There were multiple levels where standing still would lead to a spawn kill and that got a little frustrating. That last key felt very satisfying however and the ending was fantastic!

Version 2.0 is live. Please check it out! 

I've done a lot of polishing tonight and incorporating some of the comments. Check back tomorrow after voting and I'll upload a v2.0 thats much more balanced. I believe my current version is far too difficult. 

I liked the warp mechanic. I would have liked for the bullets to keep firing when I hold down. 

Nice little puzzle game. I liked the layout and the music. I opened all the chests and then nothing happened? 

The use of all the colored tiles was nice, I think better than any other game. I liked the dialog from all the green dudes. I wanted them to have more hints if I were going the wrong way. I felt a little like I had to memorize the layout to win and got discouraged. 

Also wanted to say how creative the bosses were!

I agree with some of the other comments that the enemies were a little too hard. There is very little room before they reach you and often jump right away making them near impossible to hit. I think if they were slower it would be better. The controls: key pad + controls mess with my Mac. If I hit ctr+up at the same time it opens up all my tabs. Shake screen done well, I felt like my attacks did damage. 

The effects were nice, making use of the limited sprites. I also really likes the music and sound effects. Great Job!

I like that idea, thank you. I will implement it after voting. 

Thanks! And yeah,  there is a lot of room for optimization. I went for programming speed over efficiency, but after the voting I'll go though the code and clean things up. Hope I didn't cook your processor. :(

Wow, thank you some much! All I ever want is just to make something fun to play. 

Got though all 20. Very enjoyable, thank you.

Ahh, very clever. Okay I got through level 10. 

Okay, I beat the last level. Very good game. Very difficult. Love the easter egg at the end, I only found one haha. 

I won't spoil any puzzles. I've used the "New Technique", to pass from the room I think I need to start in, to the room with the exit. From there I can get to a 3rd room... where I either maneuver back to a solvable position in the second room or get to a fourth secret room with a hidden exit. If you say it IS possible to solve it, I don't need a hint. I'll keep working on it. 

Don't want a hint. Just want to make I'm not going crazy.

How do you solve the last level?

I don't think level 10 is solvable?

The last level had me panicking! Very good game. I wish there were more levels. 

Creative idea and I like the nod to hitchhikers guide to the galaxy.

Thank you for playing! Yes, the numbers were supposed to be a bar that would fill up, but I ran out of time. I should have made it something like #/1000 instead so its not so unclear. 

Great game. I had a lot of fun and loved the music!

It seems like the pointer and where you fire is off.