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A jam entry

GDL Jam Brave LightView game page »

Submitted by Swiff with 1 hour, 38 minutes before the deadline

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Visit GDL Jam Brave Light's game page

Results

CriteriaRankScore*Raw Score
Creativity#122.8752.875
Fun#142.3752.375
Theme#153.0003.000
Polish#152.3752.375
Overall#162.6562.656

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Talking points of your game.
A short game about finding the light while avoiding noises.

The goal is to get through the darkness without getting caught by traveling east. The sound volume will increase as you get closer to a threat

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Comments

Submitted

Really nice concept. Took me a few tries to figure out what was going on (also the menu is confusing, thought those were difficulty modes) but then I liked it.

Would've been better with some kind of goal/score or something that adds purpose tho. Nice work!

Developer (Edited 1 time)

The menu.. Yeah, I thought that I should make the important stuff clear so hoovering over the buttons would tell you what I was refering to, since the enemies are invisible. I guess it's not the typical menu at all.


Yeah I also felt there was a lack of purpose in the end, I spent too much time making the movement and the particles around the player.. I made 3 fails before getting the movement how I wanted it:P There's an end though

Thanks for playing!

Submitted(+1)

It took me a few tries, but I get it now - stick to the silence. When the noise gets louder, it means you're approaching a monster. Congrats for submitting the game!

Developer

Thanks for playing:)

Submitted

I fail to understand how you can avoid getting cauhgt, is this a trial and error game?

Also, is there an end? because I went and went until I could find no more trees and got caught

Developer (Edited 1 time)

It's not a trial and error, yeah there's an end, how fast were you going? :D I understand that it may not be apparent that the sound will get louder as you close in on threats. The shiny tail was made so you can backtrack if the sound is getting very loud and you forgot where you came from. Thanks for playing!

I mean, I guess if you have to go backwards because of a sound then it's trial and error, but you can play through without getting caught ever:)

Submitted(+1)

let me retry.. I hadn't noticed any sounds/warnings in my playthroughs

likely because I was going full throttle ;D