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A jam entry

Silent StackView game page »

Submitted by TooMuch2Do with 1 hour, 32 minutes before the deadline

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Results

CriteriaRankScore*Raw Score
Theme#83.7373.737
Overall#132.7372.737
Polish#132.5262.526
Creativity#142.6842.684
Fun#182.0002.000

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Talking points of your game.
Silent Stack is a bit of a library simulation. Keep the library quiet as long as you can before losing you temper.

What assets did u use? Link them here
Game Maker Studios
Photoshop
Hella Tallent

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Comments

(+1)

It's a unique idea, and it's also fun :D, the graphics are cute. But I have a little question, is there a drawback  to silencing people? but it's still a great game :D

Developer(+1)

Thanks for the feedback! 
I had more in mind when I was planing out the concept. Silencing was originally going to be one of three mechanics, and the  patrons were going to have a bit of a group-AI. End result was a clunky mechanic where you can pretty much sit behind the desk and click away through the rounds haha.

Behind the code, shushing from far away just makes increases a delay before they randomly speak again, but they retain the variable for how much noise they have created already. (These variable create the "Rage" meter).
But if you're close to the patron, you not only delay their next outburst by quite a bit more, you zero their noise variable. So "shushing" larger groups, up close, is technically a better option. But everything else is so broken that it doesn't help by much haha. 
Thanks again! This was a super fun Jam and Zack killed it on the art, keeping it simple and consistent. 

- Steven French

Submitted(+1)

Interesting idea, but felt a little bare bones. Perhaps I was playing incorrectly, but the rounds seemed to take way too long. I was going for ~3 minutes and round 1 was only half done - I couldn't go on much more without just letting them go on until I could rage out and kill them.

Ingame art was simple but nice, but there didn't really seem to be a lot of consistency in art style between the game and the menus (and even just the menus with the menus).

Developer

Thanks for the feedback! Each round should only last 15 seconds, so I guess there's a bug in there somewhere haha. Inconsistency makes sense. We ended up making separate assets due to time =P

Submitted(+1)

Hahaha! I like the hardcore mode. That's how librarian-ing is done.

Submitted(+1)

Idea seems promising, and nice job with the hardcore mode!

Could become really good with few more features!

Developer

Many thanks! We had planned to put in a few more things, but still working on our pace-setting for these jams XD

Submitted(+1)

Nice enviorement and idea, I just click and win. Got to round 25 and then I stooped clicking

Developer(+1)

Thanks. Ran short on time and a few features had to be taken out. Hardcore mode is amusing tho =P