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GDKO Character Concept's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality of the Character | #80 | 2.247 | 2.923 |
How unique was the ability | #81 | 2.602 | 3.385 |
Overall Score | #82 | 2.365 | 3.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Yep, I can see the potential! I liked the slo-mo for shooting arrows. To be honest, this one is among the more polished games in this jam. One thing I'd suggest is to make only the arrows hurt enemies, and the shurikens be potentially changed to something else that would heal them? That way, you'd have to balance keeping yourself in the air and hurting the enemies. Could lead to some interesting gameplay I think. Anyway well done!
I like how your ninja has 2 abilities. The bullet time with the right mouse button is really cool and I think it could benefit from being slowed down just a little bit extra. I also like how your ninja can throw ninja stars so hard that it can lift him up into the air. Overall, you have made a very solid start to making the game. If you could list the button controls in the game or in description by next round that would also be super
Very very cool game. (just add walking and jumping animations)
I can see a speedrun game with this mechanic. And the character is really cute
Pretty neat ability that I can see working well with some tweaking and polish.
Would be interesting to see it in action with enemies!
Nice idea. I like that while you have two projectile weapons, they are very different in terms of their effects.
This says available for macOS, but it's just Windows :(
I can't rate it, but if you post a video or gifs showcasing how the ability works, then I'd be able to rate it off of that at least :P
Oh my bad! This is my first time exporting anything will definitely make sure that I make that as correct for my next upload!
Definitely needs a little polish in how the boost works but I liked that holding to shoot the arrow made you slow fall to allow for better aiming!
Thanks! I'm pretty happy with how the slow motion turned out. For the boost I was trying to make it so that the force it gives you changes based on the angle it hits the ground but I couldn't figure out how to implement the angle from the collision, I think that is definitely something I will work on. Thanks for the feedback!
I found I didn't have enough time to keep myself floating and still aim and shoot, but I like you idea. More ways to keep flying might be helpful.
Yeah I was thinking about tweaking the boost force to be a bit higher/gravity scale lower. I do agree that there could be a few more ways to stay up. I was thinking that hitting enemies with the bow would give you mana back and maybe another jump or something. Thanks for the feedback, I appreciate it!