Definitely needs a little polish in how the boost works but I liked that holding to shoot the arrow made you slow fall to allow for better aiming!
Viewing post in GDKO Character Concept jam comments
Thanks! I'm pretty happy with how the slow motion turned out. For the boost I was trying to make it so that the force it gives you changes based on the angle it hits the ground but I couldn't figure out how to implement the angle from the collision, I think that is definitely something I will work on. Thanks for the feedback!