Good game and very relaxing. The only thing I wish I could change was moving a little faster.
Play game
Duat's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Aesthetics | #31 | 4.368 | 4.368 |
| Sound | #81 | 3.544 | 3.544 |
| Music | #107 | 3.667 | 3.667 |
| Story | #121 | 3.263 | 3.263 |
| Theme | #183 | 3.579 | 3.579 |
| Mechanics | #306 | 3.088 | 3.088 |
| Fun | #451 | 2.737 | 2.737 |
Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Anubis Head from https://skfb.ly/6RwNp, Mixamo character body, Mixamo base animation, Substance Community Sand and Sandstone textures
Link to your source?
https://github.com/mezzanine510/Duat-GameJam
Comments
I like the visual, like the music, overall the atmosphere is very well done!
Not sure why, but when I press the space button, the game is freezing.
This is a great looking game, the lighting and effects really helped to give it a very polished feel. I also liked how the puzzles were very clear in what you needed to do without needing excessive explanation.
The animations and models are amazing in this game! The UI while simple was also very neat. You did things very solidly!
Really nice walking-simulator :P
Not being sarcastic here! I felt calm and was helping the souls while looking at nice pillars, listening to nice music and had a good time!
It could be a bit faster, more puzzles and some stepping sound?
Over all I enjoyed it!
Thank you so much for playing through it! And thanks for the feedback, you're the first to make the point about the music it was actually a pain point for me, I ran out of time to extend the track and I wish I could have! hahah. I will be extending it quite a bit, and making new music for when you enter the pyramid and do puzzles in there as well :D.
What a beautiful game! I really liked the lighting and the music was great, I thought the light 'pick up' sound was really satisfying too.
My only criticism would be the game seemed a little jittery/laggy at times (could just be me though). Overall I thought this was a really great game and impressive that it was made by only 1 person. Well done! :)
This is great! I love the atmosphere, the lights, and even how pretty you made the starting screen, golden ankh with pretty reflections and nice font and all. Really, putting looks AND a nice game in a one-week jam is very impressive.
Like others said, I think Anubi would have gained a lot from being able to run quite a bi faster, sometimes exploring a room feels a bit like a chore just because of character speed. If you ever do update that poke me because I want to make a couple of friends try this out too =)
Thanks a ton for playing it! Yeah, the walk speed definitely needs some tweaking, I completely agree. I want to maintain the theme of slower exploration where you're able to take in the environment, and balance it out with being able to move at a decent speed and not feel like you're just dragging along! I'll definitely be working on this aspect as I continue to work on this :). And, I will definitely let you know when I do update it, I plan on adding the whole interior of the 'Pyramid' full of puzzles. Thanks again!
Very pretty (even on my 2013 computer) and a great concept. Areas possibly a bit large or Anubis a lil slow - the last puzzle engaged my mind after getting it wrong the third time :)
As observed in other comment, intro probably should be slightly shorter just due to the jam audience.
I really liked how you pulled off the lighting in this game. It was really atmospheric. Obviously things like more complicated puzzles and the like would be welcome updates. But good work all the same!
Found the movement to be a bit slow for the size of the level but I was able to complete the game. Good job. I like use of lighting and the font is cool too.
Congrats on completing the jam! A minute+ long unskippable intro is pretty lengthy for a game jam - maybe add a skip or put the story into it's own menu item. I found the sound to be very loud, a volume slider would also be awesome. I also pressed space bar trying to see if I could make the character move faster/dodge roll/etc and it froze the game.
Very aesthetic game and nice take on the theme, could have done with some way to run to speed up a bit though
Nice aesthetics. Sometimes shadows are strange but visuals creates good atmosphere.




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