great fun take on the breakout game , used to play this game all the time on my blackberry , great sound design and visuals , love the upgrade tree , my only critic is that the games exp drops are to similar to the players ball , exp could be a bit smaller with green or red to make more a distinction between the ball and exp . would love if you could go check out my game, Load it up!
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TILT-out's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #28 | 3.730 | 3.730 |
Graphics | #50 | 3.865 | 3.865 |
Audio | #56 | 3.432 | 3.432 |
Overall | #84 | 3.373 | 3.373 |
Theme | #197 | 3.135 | 3.135 |
Innovation | #246 | 2.703 | 2.703 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
A very fun take on the classic Breakout! Adding those physics to the paddle somehow makes the game feel more manageable (even though conceptually it should be harder XD), but at the same time it definitely adds to the challenge. I also liked that you introduced a new mechanic in the final level (the moving blocks) to keep things from getting too repetitive—it would be great to see more levels with extra little gimmicks like that.
Visually and sound-wise, the game turned out really well. The only thing I’d mention is that the jam theme feels a bit loosely connected.
I also agree with some of the feedback you’ve already received: the extra ball upgrade doesn’t feel too satisfying since it tends to get lost almost instantly. It would also be nice if, like in the original game, the ball returned to the paddle after losing a life. As it is, it respawns from the side of the screen, and I sometimes ended up losing two lives in a row because I couldn’t reach it in time.
All in all, great job—you’ve made a really fun reinterpretation of the game!
Adding physics to the paddle is a very nice twist! the upgrade of getting a second ball seems strange since it is a losable upgrade (either by wining a level or losing a life)
Surprised at how much I liked this, well done! I'd totally play this on my phone if it had a bit more polish/content.
Love the balancing paddle, it feels physics based like you're drifting with it sort of. The aesthetics are great, some interesting screensavers/desktops etc. on the monitor would add a lot. Also more feedback for events, I didn't really realize when I lost a life for example and there was no visual feedback picking up coins except slight top bar movement. Music was enjoyable.
I made it all the way to endless mode. It's perfect gameplay wise for this jam, but long term I'd really like more randomness in the play (introduce special blocks for instance) or for it to get faster as the game goes on (could have chill mode and crazy mode even). I mostly chose second ball upgrade, and every time it spawned from top left which was a bit annoying depending on where I was - randomness there would be great too.
Overall, great work! If you do keep developing this and publish an Android version I'll play it for sure.
Very good good new version of a breakout game, while combining the movement of with the theme! Graphics look awesome, although I somehow got the feeling that they do not fit perfectly well together. I like the idea of presenting the game in a retro style, but the edges look a bit off and when a ball hits these edges, movement feels "confusing". Would be also nice to get kind of a pause screen when another level is reached, as transition feels too fast, loosing overview quite quickly. Other than that: Great work!
Cool retro style! I always liked Breakout, I like the addition of a rotation of the racket but I think it's not very easy to control, and maybe (but probably it's just me) I'd make it faster.
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