Nice one and very challenging! Love the Pokémon vibes. I'll keep trying to beat the third dragon!
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King of the Dragons: Scales of Power's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #16 | 3.970 | 3.970 |
Overall | #31 | 3.848 | 3.848 |
Audio | #53 | 3.636 | 3.636 |
Graphics | #60 | 3.970 | 3.970 |
Theme interpretation | #128 | 3.515 | 3.515 |
Innovation | #209 | 2.909 | 2.909 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/david8zhang/dragon-and-puzzles
Comments
I ran into a slight issues on one of the levels where I selected a tile during an attack and ended up with a overlapped tile that was not behaving properly. Fun game and I got absolutely destroyed by the sun dragon. below is a picture of the overlapping tile, column five row three. Great work!
A classic formula never fails, love the dragons and the pixel art style of the game.
Love the pokemony look, gameplay is almost as cool as the flute in the background.
Fun to play! The sound that the scales make when moving them around was satisfying.
Love puzzles and dragons and this game doesn't disappoint. Art and music were both great and all the "moves" to get the crazy combos were coming back to me by the end. great game.
I wish there was more damage from larger matches and maybe the combo multiplier goes up for chaining matches .
I definitely wish there were more match three games with the dragging component out there instead of just swapping 2 . combos are where its at.
Great work
Always glad to hear from a fellow recovering addict enjoyer of Puzzle and Dragons! Yep will take another look at the damage formula since another poster had mentioned damage being a bit low.
Couldn't agree more with your last point - I wish PAD mechanics were in more games! Once I played PAD I couldn't ever enjoy another match-3 since I felt myself wanting the flexibility of dragging orbs around to make combos.
Thanks so much for playing!
Thanks! I'm super proud of the art (though I didn't make any of it - that was entirely the other folks I was working with so special thanks to them). Matching 5 should do a bit more damage since the formula is just combo multiplier times number of orbs matched per color? But maybe that could use a buff so thanks for the feedback on that.
Ahhhh as a classic match-3 addict it took me a while to adapt to your tile-moving and make slightly better use of the dragon scales... but I still coudn't become the king!! I wish I could revive from where I died and confront that dragon directly instead of starting all over again!! It's such a great game!
Haven’t played PAD but this game looks great with a strong retro vibe. The unusual Match 3 aspect of where I can drag items around multiple blocks was new and took some getting used to, but after that, it was pretty fun!
Found one UI bug where sometimes if you select a charm and drop it at the same location, it disappears for some reason and newer charms overlap when this happens when dropping down.
Even then it was really fun!! Great job xD
Nice work, I really liked your graphics ! And even though I'm not a fan of tile-matching games, yours is fun to play. Too bad the music wasn't original, I think there are plenty of composers/sound designers out there who would be glad to work on something like this (but I'm a composer, so I might be biased ahah). But overall, it's a fun game, congrats !
Really enjoyed this and played a lot of it, the audio was great and addicting to play. nice work!
First impression on main menu background image: pokemon omg! Amazing graphic and audio! Don't have too much experience in match game but getting more and more familiar and finally got all levels cleared yay! Like the game.
Not a huge fan of match games but this was really fun! I like the idea of different elemental scales for different enemies. Very well done!
Pretty fun! In the first two levels I sort of ran out of useful gems and spent a lot of time combining useless ones just to clear the board. Not quite the cascading fun of candy crunch, but decently fun!
The actual execution of the game was done fairly well, but I feel the homage to puzzles and dragons was too direct. I'm cool with games taking strong inspiration from another game, but I don't think there were literally any mechanics that were altered from the original puzzles and dragons game.
Overall, the devs seem to know what they are doing, but I think they would be served best by trying to bring something more original to what they are doing.
Thanks for the feedback! Yeah it's definitely very similar to Puzzle and Dragons, even down to the fact that the game itself is about dragons hehe. I guess our actual intention with this project was to make a PC version of PAD since the free orb movement mechanic doesn't seem to exist anywhere outside of PAD mobile/3DS (or PAD clones also on mobile). I think we did have some ideas to expand on PAD mechanics but didn't really have time to incorporate them so we just polished what we had instead.
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