Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

breakoutRPGView game page

Breakout meets isometric RPG
Submitted by Jesse989 — 2 hours, 35 minutes before the deadline
Add to collection

Play game

breakoutRPG's itch.io page

Results

CriteriaRankScore*Raw Score
Theme interpretation#623.4383.438
Graphics#713.1883.188
Overall#783.0003.000
Innovation#912.8752.875
Gameplay#962.8132.813
Audio#2181.3131.313

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/Jesse989/breakoutRPG

Theme interpretation
My game is a HYBRID of breakout and an isometric RPG!

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Cool theme interpretation. I liked the RPG integration and believe you could take it further. A few examples I have are:

1. adding an image to each colour indicating it's action. This way, the player doesn't have to rely on the introductory explanation to remember what each of the colour blocks do.

2. perhaps hitting the same colour blocks in a row would cause some sort of mega action of that colour. For example, hitting 3 red blocks in a row would do a mega fire attack.

Overall, great game! Check out my game if you get a chance, I used Phaser as well: https://itch.io/jam/game-off-2018/rate/338739

Submitted

Cool idea, love it so much, look enemies be burn is funny.

Submitted

Love this idea and would like to see how it could develop. I think building in a sense of progression and strategy could go a long way in making the simple mechanics feel more robust. At this point, it seems like losing and winning both have the same outcome (more skeletons). Rewarding a long streak of breaking blocks or certain kinds of attack combos would be a nice touch. Hope to see more in the future! :)

Submitted

It reminded me of "you must build a boat" where the minigame affects the RPG.

Good implementation, but I noticed that when the ball's direction is higher on the X coordinate it goes fast: did you forget to normalize the velocity vector after changing the direction?

Developer

Yeah, I was thinking of  you must build a boat for sure when I was creating this game!!! Also, I will check out the normalization. I realized it was really speeding up when it was going diagonal.

Submitted

Very clever theme interpretation! I love the diablo-style graphics.

Check out my entry if you have time :)

Submitted

That was great fun! I would love some keyboard controls for left/right

Developer

Thanks for checking it out!! You are the second person to ask for keyboard, I will definitely add that in!

Submitted(+1)

Great RPG/breakout mix!

Submitted

Looks interesting, but move doesn't work, it ruins the game.

Developer

The paddle moves, click start and use the mouse. The guy doesn't move though.

Submitted(+1)

I know, probably my browser settings was the problem :)