Great art, but i recomended publish the Game in pc or in browse
Rate my Game please
Criteria | Rank | Score* | Raw Score |
Audio | #48 | 3.111 | 3.111 |
Graphics | #87 | 3.111 | 3.111 |
Gameplay | #141 | 2.444 | 2.444 |
Overall | #148 | 2.556 | 2.556 |
Theme interpretation | #161 | 2.444 | 2.444 |
Innovation | #168 | 2.222 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/brooksryba/gamedev/
Theme interpretation
Defsky is a 2D side-scrolling platformer/shooter hybrid with old characters in a modern setting. Defsky also incorporates retro 8-bit sound effects with contemporary chill-out tracks.
Great art, but i recomended publish the Game in pc or in browse
Rate my Game please
I liked it. I played it on Windows, and the shooting mechanic felt well. It looks good, and the music sets a pleasant atmosphere. Having enemies that stop you is good for allowing the player to change her mindset for a while, I think that's good for relaxing a little bit. I would like it to have a story.
If you could comment and rate our game, we would appreciate it.
The browser popup blocker stops the files from downloading. I had to manually allow it through in Chrome.
Once I had it downloaded on Windows, it was difficult to read the help screen, but once I managed to do that, playing the game was intuitive. The jump felt a tad too floaty, and took a while to get used too, but the platforming was pretty good once I had a few runs and could judge the distance a little better.
Looks great and the audio is nice. All round good job!
Not sure if the Windows build is broken or I'm missing something, but I can only jump (I have clicked everywhere in the window, no shooting happens). The window is also EXTREMELY small and doesn't seem to be able to be resized.
The music, sounds, and art are very well done. The background especially has some nice colors and the overall tone feels really nice and chill.
The gameplay is a bit basic. I wasn't really a fan of how I couldn't control my jump at all, and you moved so slowly that it was difficult to judge distances. I think it would be better if you could jump higher/lower based on how long you hold the jump tap/button.
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