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A jam submission

MyceliumView game page

The Mycelium is Life. The Mycelium is Love. Join the Mycelium.
Submitted by MekaSasquatch (@andreantonitsch) — 3 hours, 44 minutes before the deadline
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Mycelium's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#103.4803.480
Theme#133.8803.880
Graphics#233.6003.600
Audio#333.0003.000
Mood#352.8802.880
Humor#382.1202.120
Overall#422.9602.960
Fun#792.0402.040

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Honestly I don't even know what's going on, but the visual and the music are just too nice.

It so satisfying to just watch the it grow. Good job.

Developer(+1)

Thank you, the post jam version is a bit clearer, if you wanna give it a try. I’ll replace them after jam ends.

Submitted

Really liked the fungus, but mostly the short intro, the All HAIL MYCELIUM was hilarious, keep it on bud!

Submitted

i do not get what im doing yet i somehow won by doing nothing oof. neat game though 

Submitted

This fungus animation is so beautiful! I have no idea how you achieve this, but I like it. Browser version was almost unplayable for me, so I downloaded post-jam version and it works well. I think, you should work on balance a little bit, because even on a hard difficulty it was easy to win (even though I lost once). And I don't think it is possible to lose on medium and easy difficulty. Still it was fun to play! It was kind of a tower-defence game for me

Developer

Read up on Reaction-Diffusion systems :) More specifically, I implemented a modified version of the Grey-Scott model. The windows version of the jam version should also work much better in some computers.

Submitted

For me the browser played quite slow, but this was a cool take on a simulation game. good job!

Developer

Yeaaah… I completely misjudged how many simulation steps it was possible to comfortably run on most computers. The post jam version of Mycelium should add a resolution option for the visual simulation and clean up the mechanics a bit.

Submitted

I didnt really understood anything at first. I tried pressing random buttons and stuff just happens. I kinda got the concept of it. It didnt feel like I had to do anything to win as it just did its own thing. I didnt understand the mutations. Another thing is that my entire browser lagged a lot while the game is running.

Submitted

Super pretty shapes! Those procedural visuals make some really gorgeous patterns. 

The game kind of played itself. I couldn't tell if my vain attempts at clicking things accomplished anything but the fungus wins every time. Maybe I'm just a fungus savant.

Submitted

Honestly I have no idea of what I've done, and the Mycelium didn't seem to need my help. But I must say your fungus is stunning (I will surely take a look at diffusion/reaction equations). Music is great and participate to the mood. Not the best game, but a very good experiment !

Submitted

cool

Submitted

Really liked the visual of the fungus growing, but as others have pointed out, I had no clue what to do with the mutations and it didn't seem to make a difference to the game. Kind of a shame since it's a really cool concept.

Submitted

Good game, not a personal fan of the graphics and the instructions aren't the most intuitive, but hey it's a game made in 48 hours so what the heck!

Submitted

Your game looks and sounds great, I did like the mood! Unfortunately, I didn't quite understand what I needed to do, so just kept pressing random buttons while the thing was spreading until the victory. Had the same thing with slow in browser but fast in windows built. It was quite an interesting experience nevertheless. Great job!

Submitted

I like the visual of the infection spreading! When playing this I can only think back to games like pandemic, or infectonator (the zombie flash game). I think the simulator aspect of this is very neat, but it would be cool if I knew what mutations were gonna do besides being shapes. If you were to extend this project, I'd revisit the assets, because I feel like it would go a far way in keeping engagement. I had tons of fun with this project though :) cheers!

Submitted

The visuals and the music are great and i somehow won, but i dont know why. I just clicked some random buttons :D. It also felt like the toolbar on the right was cut off. But the Mycellium definetly looked great !

Submitted(+2)

This was a really cool idea, and I enjoyed the theme and the visuals/music. I was pleasantly surprised by both of them, and the story certainly didn't hurt either.
Where it fell short for me was the gameplay, which, while it seemed fun, the buttons only sometimes worked(and pausing to read the instructions didn't). My biggest problem was how the game ran though. It seems like everything the *player* does runs in an 'Update' script call, right? The problem with that is that, on the browser the game ran way too slow, andI couldn't do anything while human forces built up around me. When I downloaded the game, it ran much, much faster. For me at least. For the humans, they couldn't keep up as the mycelium spread like a plague, all while I wasn't doing all that much.

It's a shame these controls/the way the game ran caused me issues, because otherwise it was a fun game!

Submitted(+1)

If this is what you did, you can fix it by moving some things into a 'FixedUpdate' call btw.

Developer(+1)

It’s not exactly what I did. But I agree, still gonna play around with the event calls and see why they only work half the time. Thanks for the suggestions

Submitted(+1)

Du caralho. 

The unfolding of the mycelium is out of this world. Majestic job.  I like to learn something new when I play games on these jams. Thanks for teaching. 

Submitted(+1)

Oh dang, the visuals for the mycelium is super cool! Nicely done!

Developer

Thanks!