Afraid something came up. A bit disappointing considering I was looking forward to this Game Jam, but thanks for the replies guys.
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To certain kinds of people, this game has a direct and strong message. I would've liked to see the... "true?" ending to be developed a tad more so that one doesn't end up feeling like the "reward" for getting through it was a line or two, but overall that's a nitpick on an interesting game. Both the visuals and the story was well done, and I could easily replay it once or twice without the game starting to feel repetitive. Well made.
I have experience making 2D games. I've used Game Maker and variations of RPG Maker primarily, though I have access to and some experience with a few other engines like Game Salad and Game Guru. I've also done quite a lot of writing and plotting out mechanics for small projects with friends.
If push comes to shove, I do also have art and coding experience, as I have usually done my own work in those fields, but those are my weaker points and I would love to be able to work with a good artist or programmer. I've written for and created quite a few games over the last half a decade, and I'd be happy to show anyone interested examples of my work.
Obviously this is awhile after this change, but I feel this is an appropriate place to air something that was confusing to me. Perhaps I missed something, but I believe I was thorough.
It's a shame there's no "hide" formatting option. Seriously, if you haven't played this game yet, do not read this. That aside... While I appreciated what came of a couple of these changes, some of them were... Odd. It seems you made a move to make the guilty party ambiguous, but, in doing so, the narrative was made weaker. For example- if she did this in self-defense and is unaware of the consequences, why is she simultaneously hiding evidence and lying, but also very sad to "remember" that her "boyfriend is gone"? Why am I able to convict my client for... Throwing a plate at some point? Why is the boyfriend hiding past scars, suggesting that he's been abused before if this was supposed to be an incident of self-defense? A last point that probably isn't involved with these changes but bothered me as well- Why is the other girl so important to the story, but we are never offered an insight into her role, or a means to pursue her? "I know this is her fault"-Mc. Maybe it has to do with the theme? Dissatisfying non-the-less.
I was impressed by a lot of things with this game. The art, the interesting mechanic, the overall mysterious tone, the characters until they started to have multiple personalities. That's why I was pretty disappointed when I got to the end, and I couldn't find that feeling of "so this is how things tie together." I can believe a girl is off her meds and, given the facets of bipolar disorder, she snapped one day and lost it. I can believe that this happened multiple times. But this same girl being both a sweet girl who loves her boyfriend and one who would hide his medical records and pursues him in court after she abused him multiple times, because maybe he lost his cool for a minute (and this time she got more violent than usual)? The only way it makes sense is that she is manipulative and protecting herself. Or that she is the middle link in a chain of abuse, which honestly isn't much better. More of an L I suppose, if we include the roundabout way the MC is also a victim. Why did I put my battered client away for throwing a plate?
Let me be clear. I was frustrated because overall your work was very good, if it wasn't I wouldn't mind.
Heya. I came across your post and, though I know it's for an old Jam, I was wondering if you're still interested in giving one a shot? More specifically, I am thinking of entering the fantasy mini jam that starts in a week. You can see one of my works here www.indiedb.com/games/way-of-the-magi . What you can see there is a bit dated I'm afraid, but I ran into several issues that made uploading a newer version somewhat difficult(Don't trust steam cloud :p). I have continued to work and improve since then regardless.