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Hey all, I'm just coming from from my second game Jam. The first was kind of a disaster due to planning, but this one almost came together.. Until I deleted my most important script. I'd like to use this game Jam to help me have an excuse and a deadline for not only fixing what I couldn't before the deadline, but also expand my original idea beyond what a 24 hour scope could have afforded me. I'd like to polish it up, and finally have a full game published. Then maybe next year I'll come back to finally finish a long-term project that I've been chipping away at for too many years now.

As for actual progress. I've already re-added an enemy waves script to my game, and I made a lot of visual improvements. I'm part of the way through working on the Ai, and I caught a few bugs that unnecessarily ate up memory. Still a fair bit of work to realize what I'd imagined at the start, but I've got a much more reasonable scope than I've had in the past, I think.