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Something that bothered me was that one of the puzzles was obviously hinting at a certain cipher, but that cipher only partially worked.. maybe there was just something I didn't understand about it, but it felt like a mistake.

In any case, I thought the theme was amusing. The tonal clash between the intro/glitches and the.. 'creature' hunting you was pretty funny. I felt the horror was a little cheap though, because the glitches happened so often and completely obstructed what I was doing. Maybe I would have appreciated the game more if I liked jumpscares, but I liked the fact that I could toggle them off, because it's not my preference.(small note- the toggle persisting when you go back to the main menu would be nice)
I'm mostly picking at the negatives though. The UI was nice, I had some fun figuring out the puzzles, and the game is rather impressive for a jam. I also apreciated the fact that the game persisted when you came back from the menu, because having to keep my notes in real life to get back to where I was would have been annoying. Nice work on this!

Thank you for the feedback! The toggle persisting would definitely have been a good add.  The glitches were probably a bit too short, probably a result of us knowing the ciphers already and not enough outside playtesting due to time constraints. Glad you enjoyed it!