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Very fun use of the theme. It was interesting juggling between when you should use radiation or health drops and having enough arm length to fend off certain enemies and get a higher score. The random growth was pretty funny too. It might be a little *too* random with the mutation of the arms, but the randomness also kelp things fresh. The game might also benefit from some leaderboard of your highest scores. Can't say anything about the enemy variety because I peaked at around the introduction of the 4th enemy type, I kept slowing down too much to continue, but what I saw was a nice variety.

Awesome work on the project!

Thanks so much for the feedback! I ended up only having time for the 4 enemy types, so you did see them all. I should've put a limit on how many lumps you can have at a time so they don't spawn faster than you can get rid of them. (Usually they go away faster than others pop up if you stay on the edge of the radiation instead of the center.)