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SqueeZ97

16
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5
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A member registered Aug 03, 2019 · View creator page →

Creator of

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Very nice gameplay, only could ask for is some more cover in the level design, as it makes it hard to pick your battles, and with weapons like these, it incentivizes patience

very enjoyable, i would just like to see what number I rolled and what the opponents rolled to see the outcome better.

I used the same dang texture for the shotgun in my game! haha!

https://color.adobe.com/create/color-wheel

Very fun game to tune out too. I just got back from work and am not feling like doing much and this game was perfect. might want to turn down those 8 bit sounds though.

Pretty neat mechanics each level.  I liked how each level has its own learning curve. On critique I would give is that the scenes are very bright and high contrast, maybe stick to a soft color theme, but still pretty fun.

Neat game, and concept. Short and sweet. the only tip I can give is 1: better art, art can be hard especially in a game jam. 2: Turn off texture filtering so you don't get that blurring effect. But good job for making it 17 hours before the jam!

I genuinely loved this game, the main mechanic was a little tough to get the hang of but once it clicked I really enjoyed

You can swap your stats anytime you want!

There's a bit too much going on the screen so it's hard to pay attention, but the idea is like nothing in this jam.

Every game has the 2 bodies because that is what everybody thinks when they hear "joined together" but this has something else, you have to move them together and you can move each one individually.

I like the aesthetic and the game, but I feel that this kind of "joined together" theme, the knee jerk reaction to that is there are two bodies that the player controls both.

The art is pretty, some of the mechanics didn't make much sense, but I got used to it after a bit.

Good game, not a personal fan of the graphics and the instructions aren't the most intuitive, but hey it's a game made in 48 hours so what the heck!

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Alt + F4 always works I was in a rush to finish :P