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A jam submission

MisReverseView game page

A dungeon crawler where you will travel through mirror worlds
Submitted by Volcanolord — 1 hour, 12 minutes before the deadline
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MisReverse's itch.io page

Results

CriteriaRankScore*Raw Score
Theme - How well does it incorporate the theme?#24.5544.714
Completeness - Is it an unfinished tech-demo, prototype or a complete game?#54.3474.500
Overall#83.9754.114
Gameplay - How fun is it to play?#113.9334.071
Audio - Does the game have nice sfx and music?#523.5193.643
Graphics - Is the game aesthetically pleasing?#933.5193.643

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

A very cool idea and good implementation of the theme. I enjoyed playing!

Thanks for making and sharing this.

Submitted

Ah, The Path Forward, the nemesis of every completionist adventurer!  I also was particularly amused by Angelic Foreman and Aggressive Rubble!

Really fun entry, kept me pretty engaged all the way through, except some prison guards that seemed near impossible to hit.  The progression felt pretty good, each floor started as a challenge, and ended as a cakewalk, couldn't ask for anything more =).  Also, thanks for adding controller support, it really made it a joy to play!

My only complaint is the lack of sound, and general feedback during combat, it usually took me quite a while to figure out which enemy was hitting me for how much damage, to learn who to focus on.

Submitted

Really enjoyed this entry! The combat and take on the theme were really interesting, I also liked the variety in environments and the different enemies.

Only complaints are the lack of sound effects and the final boss seemed easier than the rest of the fights (Though maybe I just happened upon an op stat distribution for it)

Submitted (1 edit)

Holy smokes this is good.

I only made it to the second level, and I had collected the key, but I couldn't find the mirror again before the enemies whittled me down.  But I'm definitely gonna finish this one once I've tried some more of the entries.  (And that I looked up how to save.)

The upgrading and skill process was so smooth and intuitive.  It's impressive how much depth you created in the time frame.

And terrific use of the theme.  I didn't pick up on the opposition because my stats were balanced, but playing as two characters that have mirrored stats is such a cool idea.

My only niggle is the cool-down on the turning, which is a bit narrow.  I got spun around pretty easy. XD

But still 5s across the board.

Host

Great game with lots of detailed mechanics! I had a lot of fun crawling this. The combat worked well and all menus/UI are intuitive and fast to navigate.

The controls are a little oversensitive because sometimes it registers a double press and I get spun around. 

+1 for save system

Submitted

What a fantastic entry! I spent waaay too much time with this one. I got to the last floor where you need to collect the four keys when I decided I needed a break. Very well done on all aspects! Going to come back and finish this one.

Submitted

I defeated Reverse MI.

You made a quite big game here. Instant movement, quite involved character development which makes good use of the theme, fast and fun combat, a good measure of crafted gfx and plenty of cool environments, I had a lot fun playing this.

Submitted

The game controls feel too sensitive for me. I press a button and it double-registered my keys. Also, the stats UI is extremely counter-intuitive for me, I thought I was softlocked but apparently, I needed to use the "right" key not enter.

The RPG aspects are really good but the random encounters seem to happen every 3 tiles or so which gets annoying pretty fast when you accidentally take extra steps on every key pressed.

A little bit of polish on these parts and I see myself doing a full playthrough.

Developer

Strange you had that experience with the inputs as for me that never happened. It's potentially something to do with the Input system in unity as I had to change some settings to stop it from just missing inputs entirely so that may have been a side effect on some systems. Also I agree with you about the levelling UI, I had planned to add arrows to the menu but unfortunately never got around to doing it as I was too rushed getting everything else ready. The random encounters actually get less common as the game goes on. The reason encounters are so high at the start is because if the player goes straight to the mirror and only gets one or two encounters it can cause them to be underlevelled and get stuck. Honestly just an issue with the first map being so short more than anything I think.

Thank you for the feedback!

Submitted

Strangely enough, my game also uses the new input system. Been using it for 2 years and never had any double inputs before. I only catch the started and performed actions so it will never be doubled. Maybe yours is just reading the actions nonstop without any mini-cooldowns before it can read again?

Developer

Can you tell me specifically where these inputs were happening? Is it with the grid movement or the menus. I'm aware the rotation is quite sensitive and if that's the issue I can understand it. 

My movement script is simply a script that starts a coroutine to check the current input every .15 seconds and move accordingly whenever an input is started and I have a script that disables that attatched to cancel input.

I'm using the default button input system for the menus but with the navigation changed from pass-through to value as that's what fixed my issue of having inputs going missing which on further research seems to be an issue with it being on fixed-update rather than dynamic. I'm not sure how to check the input cooldown.

Submitted

When I press normal movement keys, WASD. Sometimes the character move twice. Single press of W puts you two tiles ahead for example. You mentioned a coroutine every .15 seconds. I think that might be why I get double inputs. Could try bumping it up to 0.2-0.25 ish maybe. I can help you check if you want to send me the new version on discord.

Submitted

What an incredible display of RPG elements in this entry! Great work!

I think the art style, though simple, is consistent and indicative of a loving developer.

A very enjoyable experience, thanks for sharing with the community!

Submitted

Very fitting with the theme (second words + mechanics) and very complete. Nice combat and the music is banger also! I felt a bit lost sometimes but that's alright.

Submitted

All the stars.

I think I froze the UI at one point trying to dink around in my inventory, so I just restarted.

Due to the large number of games, I can only play each for about 5 minutes.

But this is good. I did get to the mirror on my playthru, so I saw evidence of the theme.

Submitted

This may not be the most visually impressive game of the jam but It may well be the richest as far as rpg mechanics goes. The sheer variety of tileset, items and ennemy is pretty astounding given the time frame. Also "agressive rubble" *chef kiss*

The game could be easier to navigate and it's not always clear which door is opened by which key, dialogue also becomes very sparse as the game goes on but overall it's a really impressive display, great job

Submitted

Very nice entry. I like how many RPG mechanics you were able to include. Also I'm glad the keyboard support was good, the mouse support didn't work for me when leveling up.

Developer

Thanks for the comment! Unfortunately I didn't get around to adding arrows on the level up screen for full mouse support. I definitely felt the time pressure in a few places.

Submitted

Time pressure in a game jam? I feel you 1000%