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Guardian Starship's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #136 | 3.091 | 3.091 |
VISUALS | #150 | 3.273 | 3.273 |
AUDIO | #161 | 2.909 | 2.909 |
CREATIVE | #167 | 3.000 | 3.000 |
OVERALL | #184 | 2.909 | 2.909 |
EASY TO GET INTO | #202 | 3.000 | 3.000 |
FUN | #228 | 2.455 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
The player shoot every ten seconds.
What was the size of your team?
3
Please credit the resources that you used during the jam (if you used any)
The boss battles music http://soundcloud.com/mutkanto and the looped version used https://opengameart.org/content/fast-fight-battle-music-looped.
Start screen music https://opengameart.org/content/crazy-space.
Tutorial music https://opengameart.org/content/at-the-end-of-hope.
Level music https://opengameart.org/content/simple-bgm-loop.
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
Marianne BjΓΈrnes, others would like to remain anonymous, our discord username is the same as our itch username.
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Comments
the bosses have too big of a blind spot, making killing them basically just a waiting game. Your shooting angles are also a bit awkward which makes it a bit more of a challenge but I don't think it does it in a good way.
I still like the idea though as well as how it looks. The bosses just need to change :)
Thank you for the feedback.
Beautiful art style! Bigger bosses are a bit too easy to sit in the blind spot and wait for enough time to pass to kill them, smaller enemies much harder!
Thank you for the feedback.
It's quite nice to have something original like that, however the aiming is quite hard to pull off. But my biggest issue is with the sound : the music is quite nice but it clips like CRAZY it's unbearable. Try to lower down the volume in your next update :)
Thank you for the feedback.
The game looks alright visually but you shouldn't be focusing on that right now in my opinion, the design of the starship being a star quite neat but when you are shooting you don't quite know the exact trajectory the bullets so I suggest to have like some lines that shows that and you need to make the player rotate based on something like the position of the mouse cursor because you are limited in terms of aiming.
There are other things like polishing the controls and making different enemies, but I think you should concentrate on the things I said earlier.
For a starting point this game is really good, keep on improving your skills!
Thank you for the feedback.
The game looks nice and the stock music sounds very nice, but I think the concept causes the concept to drag since you cannot control when you shoot. It's especially bad when bosses can easily be beaten by getting it to touch you in a blind spot where it cannot move or hit bullets at you, the smaller standard enemies are much harder by comparison.
Thank you for the feedback.
This game has an interesting concept and art style :) I liked the music too. A controls/info section would have been nice, so the player knows better what to do and what happens.
Thank you for the feedback.
Very experimental game! I liked this realistic game! Continue to develop your unique style.
Thank you for the feedback.
got confused and lost during the 1st half of the game, controls could use a lil bit more polish. but still enjoyed it either way. good job :D
Thank you for the feedback.
Great art style, good idea to have a start that shoots bullets at it's edges, but i think is a little too hard to aim, maybe if you could rotate for better aiming by following the mouse or pressing 2 different letters for the directions.
Thank you for the feedback.