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A jam submission

Bullet Hell ExamView game page

How good are you at shmup controls 101? Care to take the exam to find out?
Submitted by Gamepopper (@gamepopper) — 29 minutes, 59 seconds before the deadline
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Bullet Hell Exam's itch.io page

Results

CriteriaRankScore*Raw Score
CREATIVE#214.3644.364
THEME#304.0004.000
OVERALL#393.9093.909
FUN#643.7273.727
VISUALS#963.7273.727
AUDIO#1223.1823.182
EASY TO GET INTO#1283.6363.636

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you have any bullet or projectile in your game?

Yes

You added some projectile or bullet in your game

How does your game implement the theme? (If your game doesn't use the theme ignore this field)
Each challenge is ten seconds in length.

What was the size of your team?
1

Please credit the resources that you used during the jam (if you used any)
MusicRadar Samples
ChipTone SFX
Photoshop
Vigilante Game Framework (C++/SFML)

Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://twitter.com/gamepopper

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Comments

Submitted(+1)

Great game! Simple, but very fun. I really like the text that keeps moving around with a shader, pretty cool. I just think that the step that the movement takes is too high, and its really difficult for some parts of the game. Also, I didn't quite understand the absorb bullets part, even though I held fire, the bullets were passing through normally. Other than that, great job!

Developer

You capture bullets by holding then releasing the fire button at the right moment, any bullets touching the circle get captured.

Submitted(+1)

Great game! the speed might be a little too fast to clear some pixel-perfect levels (like the don't shoot only dodge exam) but otherwise really good, and very creative. I would just suggest making the shift button slow you down, I wouldn't add anything else to it. Really fun and addictive overall!

(+1)

Pretty unique set of randomized challenges (especially got thrown off by the “end the challenge immediately” one). I do wish the player’s idle animation was a lot less animated though, because its center is hard to track when it’s moving all over the place.