Thanks! Although I used C++ with the Windows API, C# and .net would have been a lot more stable tbf.
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I've updated the game to print out an error text file if it fails. If the console outputs a Max Screen message could you tell me what the numbers are as well, if it doesn't then there is an issue setting the screen buffer size or setting the active screen buffer.
There is a games jam going on called FloppyJam, where the goal is to create a game that's smaller than a floppy disk (1.44 MB). My usual dev approach could not get a game in anyway that small so I decided the next best option... build my own engine using the command prompt.
The end result is a survive as long as possible shooter in a pinball environment, where your only source of movement is shooting or using the flippers.
Unfortunately this is strictly a windows game as it uses the Windows Command Prompt, I don't have any functional support for the Linux Terminal. But if you do have a Windows machine, feel free to give it a go!
The fire button is either the space bar (or enter) on keyboard or the A/B button on gamepad (you can check the README.txt file). It might be that the space bar or one of the buttons is stuck? Do you have a gamepad connected to your PC while playing?
Awesome! I love the topdown perspective and the animations! I do feel the drone was a bit cramped in between buildings and sometimes the targets would appear in impossible locations to hit (and sometimes on top of the energy platforms, meaning you have to shoot down the platform to get the target). Shame there isn't much in the audio department either.
Curse you! You brought me in with your vector graphics and your neon glow! The visuals look great!
The controls were a pain though, it's incredibly slippery on keyboard yet the gamepad controls are perfectly fine. Also name entry doesn't appear to work.
However those issues are vastly outweighed by the stunning visuals and the music as well.
Really clever and aesthetically pleasing rendition of Frogger! The game is really difficult from the offset but the controls are tight and the visuals are distinct so I think it's more of a case of the initial levels are a bit too overwhelming. I love the minimalist approach and the level of polish this game has. Great work!
Good version of Yars' Revenge! Plays just like the original, and the moving obstacles make it challenging to shoot the target. Would be nice if the controls or mechanic went beyond the limitations of the original.
It has some good mechanics and some nice music but it feels like it needs some more polish and animations. In particular I'd suggest either adding some frames before the charged attack of the wolf preparing to swing or remove the delay from the charge. I'd also suggest having the camera pan towards the exit before showing it open, as jumping straight to the exit looked a bit jarring and left me unsure of where it was.