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Gamepopper

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A member registered May 12, 2013 · View creator page β†’

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I haven't been working on updates for a while.

The fire button is either the space bar (or enter) on keyboard or the A/B button on gamepad (you can check the README.txt file). It might be that the space bar or one of the buttons is stuck? Do you have a gamepad connected to your PC while playing?

Were you holding down the fire button? The player will remain still when firing, and the move controls become the aiming controls. Releasing the fire button should let you move.

Awesome! I love the topdown perspective and the animations! I do feel the drone was a bit cramped in between buildings and sometimes the targets would appear in impossible locations to hit (and sometimes on top of the energy platforms, meaning you have to shoot down the platform to get the target). Shame there isn't much in the audio department either.

The combat is real!

Not bad rendition, although since ships can easily be destroyed by the shield, it's much easier to beat the level.

Curse you! You brought me in with your vector graphics and your neon glow! The visuals look great!

The controls were a pain though, it's incredibly slippery on keyboard yet the gamepad controls are perfectly fine. Also name entry doesn't appear to work.

However those issues are vastly outweighed by the stunning visuals and the music as well.

Really clever and aesthetically pleasing rendition of Frogger! The game is really difficult from the offset but the controls are tight and the visuals are distinct so I think it's more of a case of the initial levels are a bit too overwhelming. I love the minimalist approach and the level of polish this game has. Great work!

Good version of Yars' Revenge! Plays just like the original, and the moving obstacles make it challenging to shoot the target. Would be nice if the controls or mechanic went beyond the limitations of the original.

This was really fun!

Superb graphics, the dithering is top notch and lots of good animations!

Dark and crude. Good job.

Shaders look really good!

Very solid platformer, I love the functionality of the platforms, and how they move in particularly fun patterns.

Great game, love fast paces shooters like these!

Very cute!

It has some good mechanics and some nice music but it feels like it needs some more polish and animations. In particular I'd suggest either adding some frames before the charged attack of the wolf preparing to swing or remove the delay from the charge. I'd also suggest having the camera pan towards the exit before showing it open, as jumping straight to the exit looked a bit jarring and left me unsure of where it was.

I like the Ice Climber feel of it, and the music has a adorable charm to it.

The POV can be a bit disorienting, but I love the Galaxy style gravity mechanic being used.

Beautiful graphics, and I love the split graphics. Would make a cool gameboy link-cable style game.

Looks nice, although the controls are a bit confusing since I couldn't find the start button, nor could attack unless my mouse was pointing at an object.

Fun game! Love the boss!

Definitely looks ominous.

Love the graphics, particularly the characters and the title screen.

Haha, I love how the game over is essentially the game corrupting itself. Brilliant effect!

Really clever idea for a loading screen game. Very solid physics. Great stuff!

Fun idea, like the idea of a Sworderang, should be up with Sword-chucks for coolest sword weapon combinations! :P

Neat little idea for a loading screen. Would be nice if there was some game attached to it though.

Love the puzzle combination here. Bit quick at first though.

The Ludum Dare 38 entry littleBLASTplanet is now playable on itch.io. This small world run 'n gun has you defending yourself from rockets and robots, how long can you last?

https://gamepopper.itch.io/littleblastplanet

The only walls that should make you slide up are the walls on the far left and right sides, guess I should give them an arrow to make them distinguishing.

Nice dungeon generator!

Did have the occasional bug where walking over a torch doesn't collect it, and you are only able to collect it after getting another torch.

Sorry you had issues with the game, just made an update, so now space also restarts the game, I've also added camera lerp so the camera shouldn't jump around as much.

Posted in EXIT comments

Brilliant game, really like the puzzles, although I got stuck on 32 92 43 81 room.

Posted in Suggestions

First of all, brilliant tool. Even in the early stage it looks clean and provided great output. Some suggestions on what to add:

  1. An offline guide, preferably included with the tool: It took me a while to find the tutorial on how to use it, and I was confused with what to do. I assumed there was a PDF or textfile with basic instructions but there weren't any. Not even the tool itself provided much in the help button.
  2. Ability to navigate around the board: Some of the presents go slightly offscreen, so it doesn't help that there isn't a way for me to drag the entire node board to that area. Maybe click-n-drag on the grid so you can move the whole grid around?
  3. Clearer Export Options: I personally don't like clicking the texture itself to export it, especially since placing your mouse over it doesn't show a message in the top-left to say "Export Texture" (although not everything you mouse-over has a message so I can assume that it's gonna be added later?). What I'd prefer is a button in the same place as saving and loading a file to export a texture, with a menu that provides options like which texture, what file format ect...
  4. AutoTiling Export? Just to suggest an actual feature, maybe allow some basic autotiling export functionality.

Those are some of my suggestions, apologies if any of these have already been mentioned.

Who didn't play Spyro as a kid? :P

Hey, I'm Tim. I'm a games programmer from the UK who's been making games since A-Levels, heck I even did a University degree in Computer Games Programming and I have a full-time job as a programmer! I usually work in either C++, C# or Haxe, but I have worked in other languages in the past like Java and Python.

Outside of games development, I love animated films. Stuff like Pixar, Disney, (some of) Dreamworks, Studio Ghibli, Studio Madhouse, Aardman and some obscure French/Irish/Italian ones as well!

(Edited 1 time)

I also took part in #procjam2015 this year, and I actually decided to work in 3D for the jam! I made this procedural gemstone generator:

You can check it out here: http://gamepopper.itch.io/gemstone-generator

Hopefully it'll also make it onto the Unity Asset Store, just waiting for the review.