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KALQL8TR's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #8 | 3.667 | 3.667 |
Aesthetics | #16 | 3.667 | 3.667 |
Scope | #21 | 3.000 | 3.000 |
Overall | #36 | 3.278 | 3.278 |
Roguelikeness | #38 | 3.667 | 3.667 |
Completeness | #49 | 3.333 | 3.333 |
Fun | #119 | 2.333 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Interesting concept, but it didn't really click for me. The calculator graphics and UI were really well done, and it has good sound effects.
- This is a unique take on the genre, and I really appreciate it. I like the LCD screen aesthetic, and making the whole UI feel like a calculator works well. The gameplay is a bit one-trick, though it certainly is challenging. Since attacks involve numbers, and numbers control movement, planning an attack requires an elegant choreography of movement and getting the arithmetic right. I must admit I never quite mastered this, but that's probably more a limitation of my brain than a knock against the game itself. Losing a HP each turn felt a little cruel; there were times when there were no monsters around to defeat in order to raise my HP, and the exit was too far (or nowhere to be seen), so I was simply doomed. Also it would be cool if you could use multiple digits to defeat multiple adjacent enemies. For instance, if you are surrounded by a 2 and a 5, doing a 5*5 would result in 25, eliminating them both. All in all, I definitely recommend giving this a spin. It's a cool, innovative idea, nicely executed in a LCD calculator style, and a good bit of fun. Nice job!
- Combining movement and abilities into a single tightly dependent mechanic is an interesting concept. I think it worked out, albeit partially. On one hand, it is more approachable that it initially seems: there are sequences of moves that get you to target positions and numbers simultaneously. On another hand, they felt more like technical challenges that I'd prefer to solve programmatically rather than repeatedly myself. Worse yet, multiplying and dividing by 5 until an opponent approaches you does the trick quite often. I think for 7DRL the scope is just fine, and it feels like it has the features it needs. Aesthetics-wise the board looks pretty cool, and while I had minor inconvenience reading the digits sometimes, it wasn't enough to discount the score. I gave 2 for fun because of the above reasoning; 3 for innovation because while the mechanic is novel, mathlikes themselves aren't uncommon; and 3 for roguelikeness because game plays more as a technical puzzle than a roguelike.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Friday 28th to Friday 6th March
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Roguelike
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Comments
I expected more. All you have to do to attack is to match our result with the enemy's value. You don't even need to use the operators for that. This, coupled with the fact I lose life by moving, made me very uninterested in continuing playing.
You may not need to use the operators, but you'd only get the bare minimum amount of life back. Using the operators gets you more health back to last longer.