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A jam submission

BawlView game page

A bouncy puzzle-platformer that includes a quite good fart noise.
Submitted by Mugs Games (@BarrySkellern) — 23 hours, 38 minutes before the deadline
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Bawl's page


CriteriaRankScore*Raw Score
Authenticity (Use of resolution restriction)#2453.6935.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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The controls are a bit slow, though when you get to the 'coin' collecting it feels immensely satisfying. GREAT animations! Very addictive game :D


A good game. The controls are a bit slow when changing direction but maybe thats just me. Good job!


Excellent work! A well designed and polished little game. Gets really fun and enjoyable once you get into a certain groove and rhythm and the bonus stages always felt so satisfying as well.


Yay, thanks! Glad you enjoyed it, simple as it is.


The game over "music" was hilarious. Almost reminds me of some of the funny/strange sound effects old 3DO games would have (games like Cyberdillo). The game itself wasn't what I expected going on, you can't just move the Bawl all over the place, I was forced to strategize and think about what was happening and where the cubes were heading.  Great job!


Those cubs are cruel. Fun game once you get into the rythem, plus I dig the bonus stage music. Not to mention, the way you Game Over is hilarious.


He he. The only fun trump this whole year. ;)


It getting really slow at next stages, control was strange  and missile get missing  some time if you double press C or something like that.


Cooldown between missiles is intentionally long, otherwise you'd just spam them all the time to kill cubes too easily. Can you elaborate on it getting slow? If it's something I can easily fix I will do, but I don't notice any problems.


I was not a cooldown problem missile get destroyed in midair. I never see it fly through middle of the screen.
In bonus area controls a very responsible and in main game it feels like you have a window of opportunity to a select where to jump and you cant change it mid air. And then you need to jump 5 time on one place again,


Yes, that's exactly as designed. You can't change direction in mid-air, you need to plan ahead and time your jumps. As for the missiles, I'm still not sure I understand what you mean. Are you saying they seem to hit something invisible in the middle of the screen?


Yes you understand me correctly Idk what i did but it never fly higher than middle of the screen.  Maybe it was not a precise middle but it never fly through top of the screen.


OK, that's definitely odd, and not intended. I'll see if I can replicate the issue later today, but I haven't seen it happen before.  Appreciate you clarifying anyway, and thank you for playing.