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Duck Doom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #204 | 2.593 | 2.593 |
Theme | #231 | 2.148 | 2.148 |
Fun | #235 | 2.407 | 2.407 |
Overall | #237 | 2.407 | 2.407 |
Visual | #241 | 2.481 | 2.481 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
I made everything during the jam
Are you using any AI generated assets?
no
Did you use BulletFury?
No
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Comments
It's a bit confusing, a lot is going on too soon, but i think it's a great concept and has a lot of potential
I like the simple music and the visuals are very fitting for the theme. It was a very challenging game and switching between the arrow keys and the keyboard took a bit to get used to.
Making us type out letters from our keyboard was a good way to massively ramp up the difficulty. I don't think the leaderboard feature works - I had three different runs and none of them seemed to save to the leaderboard.
I thinked I messed up one part of the code before release and it only registers if a score is bigger than the highest score available, can not update the game until voting ends ,feels bad man , thanks for passing by
very challenging for someone who doesn't memorize the position of his keyboard keys! good job mate it's a fun game to play
Oh man, throwing me right into the fray like that. Great concept, but I would have liked some build-up progression before getting my butt blasted.
Wiser words never have been said lol, at least a little seasoning before the fray loool
I got lost at first then I realized that I could move with the correct key that was displayed in the game. I believe that there should be some guidance for players at the start before starting but this take was an interesting one, hopefully you continue to flesh it out.
very interesting.. good game though
A little confusing at first but a very interesting idea.
This was so dumb, I love it, lol. Feels a bit undercooked, but the charm and general direction was realized. Good work :)
Charming sounds and presentation! Having to continually switch between letters and arrow keys was difficult to manage. But funnily enough, this could be a game that can teach keyboard layouts.
Little anecdote, when I was a kid, I played a lot of RuneScape and that's where I learned to type very fast from writing so much about selling armor and other things. Anyway, when I played this game, I realized that it would be difficult if you didn't know how to type without looking. It's like a very nerdy game xD
LF GF 100k gp
The having-to-find-the-letter-on-my-keyboard-so-i-can-move-in-a-direction mechanic is dope. Did give me a small headache from the sensory attack of the sounds, but I think I respect the boldness of the sound palette.
Nice mechanics but hard to figure out what you need to do in the beginning.
Cool idea for a game! Though it didn't feel like it was completely ready yet
hey !
thank you for playing my game , I wish I could have polished it a bit more, i didnt have so much time on me, any feedback ideas are welcome
It was fun, I just was confused as to what I was supposed to do at the beginning. It did get better though. Audio design with the constant quacking makes me want to turn off the volume though lol
The sound design sends me into a frenzy, in a good way!
Nice to see that a compelling bullet game can be made with only a few bullets.
This duck certainly got roasted.
Nice entry! Loved how this was kind of a typing speed game turned into a bullet hell. Actually made me laugh out loud because of how goofy it was and how terribly I was doing when i first started. For some reason the UI kept flickering and was mostly invisible, but i think i got my high score of 29 submitted? Good work :)
Feels unpolished / unfinished.