just curious because the jam is so simple and open-ended.
i'll probably end up using rpg maker because i love it so much,
but might try coding by hand if i've got some charisma to expend.
looking forward to this jam < 3
Learning Unity is on my list of things to do, too. I feel like 75% of it is just... figuring out the right menu configuration/best workflow haha. Can't wait to see your game!
Have there been any good tutorials you've been trying?
So far I've been using the docs and they have been very helpful: https://docs.godotengine.org/en/3.1/getting_started/step_by_step/index.html
The docs are also open source so they are constantly getting updated by the community.
The discord is pretty active as well and has help/question channels: https://discord.gg/zH7NUgz
There are also lots of videos but I haven't watched any so I can't recommend any in particular but it seems they are pretty numerous.
I've been debating coding for this jam with raw C++ which would be a lot of fun, but I think long term I will be using Godot for my games so, it's good practice. I get enough raw programming at my day job lol
tic-80 seems very cool. can't wait to see what you come up with : )
TIC-80 is a lot of fun. I used to be a big fan of PICO-8, but TIC-80 is just a bit more flexible and versatile. And I love how I can just whip up a quick prototype of an idea on my phone.
I used an earlier version of TIC-80 to create "The Sky House", it was a fun but at the time there was no way to write the code except from the editor which became a little bit of pain near the end (as there was a lot of code). I think they now support editing the tic file from any text editor. Also, they didn't have a full documentation about a lot of stuff :) But it was a really fun experience :)
And for some reason I thought the jam was next week. I checked out this page to see if there were any updates before starting, just to discover the jam had already ended.
I'll probably still make the game/prototype, but it might take more than a week now.