Excellent! Hopefully this helps "close the gap" between lower level players and the highest. Do bugs have a level limit? Or will the natural average level increase over time when more people get higher level bugs?
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Hello! I just learned about the early access and I'm excited to be a part of it now! When I start the game it shows a pink screen and I can hear the idle start screen (I'm guessing that is what it is) and it doesn't do anything else besides that.
Here are my system specs (I'm on my old laptop because my main one got water spilled on it). I think I meet them but perhaps not?
Macbook 13-inch, Early 2009
Processor 2 GHz Intel Core 2 Duo
Memory 2 GB 667 MHz DDR2 SDRAM
Graphics NVIDIA GeForce 9400M 256 MBSoftware Mac OS X Lion 10.7.2 (11C74)
I can't seem to find the first levels artifact piece anymore. I was sure it is a drop from a powered up enemy but I haven't found it since I found it the first time. Does any one know how to get it?
And to the devs, is it worth it to try to get the artifacts since the final level isn't in the game?
I think this will change when you are going for relic pieces and time is of the essence. You don't want to dance around for 5 turns to get the first hit when you can have defense and have a good chance to not get hit and save turns.
Not being able to wait is a feature! There is an item that allows you to do this actually. I would actually say that the health powerups do what you are suggesting. Give you health as you explore.
A lot of healing special cards! At one point I had 5 but lost some due to blending. I thought I was invincible but then stepped on a carrot who knocked out my blended 14 defense card and killed me in one hit...I think I may try the seed again to see if I can make it through this time aware of what the carrot does.
In a different run I got an Escape! Now to find the use of the Mysterious Artifact...also I hate carrots! I'm not sure how they work just yet.
First impressions are I would say the first level is pretty hard unless you send yourself a card in the rocket then it's much more managable. I would say overall the game relies heavily on your card managment and board strategy. The only thing that I think makes it a little easy is the frequency of health powerups. I usually end up with a ton of tokens because I don't spend them much on healing. I may have just had health power up heavy seeds though.