The goal of this jam is to create a "Broughlike" in 7 days. That is, to create a game in the style of Michael Brough (@smestorp), a pixel wizard whose highly compressed designs are cherished for their elegance, depth, and enigmatic oddness.
Though an emerging and flexible sub-genre, certain recurring stresses are characteristic of Brough's approach:
Not all of Brough's games make use of all of these features, and neither must yours. Feel free to use one, some, many, all, or none of them in your submission. Likewise, you're welcome to use any engines, libraries, or assets you wish. The goal should be to develop a small but essentially complete game in one week. That being said, participants are encouraged to have some idea or outline of their project going in.
and many more.
Some games by other developers which could be called Broughlikes:
This is more or less an "anything goes" kind of jam, but there are some general things to keep in mind.
Post on Twitter under the hashtag #7DBL, and join the Brough Games Discord for discussion!